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General Tabletop Discussion
*Dungeons & Dragons
DMG 5.5 - the return of bespoke magical items?
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<blockquote data-quote="Emerikol" data-source="post: 9503432" data-attributes="member: 6698278"><p>I think EzekielRaiden that a lot of people just liked the way fighters and wizards worked in AD&D. Some of you didn't and thrilled at adding all the extra stuff they've added in recent years. Some of us do not. When you look at old school games (not retroclones), you still mostly see this approach. So I doubt there is a way to make everyone happy. They tried it with subclasses in 5e with mixed success in my view. </p><p></p><p>I really think most of the designers at WOTC agree with the modern mindset of gaming. They can't understand why many of us prefer the old mindset. I don't think the issue is solvable. You can't make a D&D for everyone. And right now it seems their focus is new players and not retaining old players. So when you really love an edition, you are probably done. Just stick with the one you have.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9503432, member: 6698278"] I think EzekielRaiden that a lot of people just liked the way fighters and wizards worked in AD&D. Some of you didn't and thrilled at adding all the extra stuff they've added in recent years. Some of us do not. When you look at old school games (not retroclones), you still mostly see this approach. So I doubt there is a way to make everyone happy. They tried it with subclasses in 5e with mixed success in my view. I really think most of the designers at WOTC agree with the modern mindset of gaming. They can't understand why many of us prefer the old mindset. I don't think the issue is solvable. You can't make a D&D for everyone. And right now it seems their focus is new players and not retaining old players. So when you really love an edition, you are probably done. Just stick with the one you have. [/QUOTE]
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DMG 5.5 - the return of bespoke magical items?
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