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DMG adventure design advice - a bit contradictory?
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<blockquote data-quote="MGibster" data-source="post: 9380944" data-attributes="member: 4534"><p>That's just the razor's edge you walk when you're on the path of the DM. I'm running a <em>Call of Cthulhu </em>campaign and all the investigators (PCs in CoC speak) are students at Miskatonic University. For the first scenario, I planned a scene where one of the residents of East Dormitory, the men's dorm, woke up in the middle of the night to find a girl, perhaps 15-16 years old, and I thought of how the player might handle it. Would he confront her immediately? Would he follow her when she left his room? </p><p></p><p>The investigator lay in bed pretending to sleep, and when the young leady exited he got out of bed, made sure his door was closed, and went back to sleep. While I did not anticipate this action, it isn't my first rodeo and I've seen players ignore the adventure hook before. Even though the investigator unexpectedly sat there like a lump, I was able to adapt and move the scenario forward other ways. The player still had some choice, even if that choice was inexplicably boring, but I was still able to move the scenario foward.</p><p></p><p>I do plan things out and try to anticipate what the players might do. Sometimes they do something I anticipate and other times they do not. Either way you keep the game moving forward.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9380944, member: 4534"] That's just the razor's edge you walk when you're on the path of the DM. I'm running a [I]Call of Cthulhu [/I]campaign and all the investigators (PCs in CoC speak) are students at Miskatonic University. For the first scenario, I planned a scene where one of the residents of East Dormitory, the men's dorm, woke up in the middle of the night to find a girl, perhaps 15-16 years old, and I thought of how the player might handle it. Would he confront her immediately? Would he follow her when she left his room? The investigator lay in bed pretending to sleep, and when the young leady exited he got out of bed, made sure his door was closed, and went back to sleep. While I did not anticipate this action, it isn't my first rodeo and I've seen players ignore the adventure hook before. Even though the investigator unexpectedly sat there like a lump, I was able to adapt and move the scenario forward other ways. The player still had some choice, even if that choice was inexplicably boring, but I was still able to move the scenario foward. I do plan things out and try to anticipate what the players might do. Sometimes they do something I anticipate and other times they do not. Either way you keep the game moving forward. [/QUOTE]
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