Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG adventure design advice - a bit contradictory?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9381356" data-attributes="member: 29398"><p>While at first glance the steps 3 and 4 you quoted seem to suggest the DM should over-script it all (and thus make your point quite valid), I also read into them a sense that the real advice being given is "Always think about what happens next, and be ready for it".</p><p></p><p>That said, step 3 in particular is badly worded (unless there's more to it, unquoted) in that IMO there needs to be something in there to the effect of "Plan the encounters, sure; but don't expect or insist that the characters meet all of them, as a key part of creative play may involve avoiding or bypassing those very encounters you have planned." A further piece along the lines of "Be ready to adapt if-when the players have their characters do the unexpected" and it's good.</p><p></p><p>Step 4 is good advice I think. "Think about possible endings..." implies the ending doesn't have to be hard-coded and thus serves merely as a reminder to think about what comes next; and some DMs do need reminding when it comes to considering treasure and-or other in-game rewards.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9381356, member: 29398"] While at first glance the steps 3 and 4 you quoted seem to suggest the DM should over-script it all (and thus make your point quite valid), I also read into them a sense that the real advice being given is "Always think about what happens next, and be ready for it". That said, step 3 in particular is badly worded (unless there's more to it, unquoted) in that IMO there needs to be something in there to the effect of "Plan the encounters, sure; but don't expect or insist that the characters meet all of them, as a key part of creative play may involve avoiding or bypassing those very encounters you have planned." A further piece along the lines of "Be ready to adapt if-when the players have their characters do the unexpected" and it's good. Step 4 is good advice I think. "Think about possible endings..." implies the ending doesn't have to be hard-coded and thus serves merely as a reminder to think about what comes next; and some DMs do need reminding when it comes to considering treasure and-or other in-game rewards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG adventure design advice - a bit contradictory?
Top