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DMG adventure design advice - a bit contradictory?
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<blockquote data-quote="Parmandur" data-source="post: 9382828" data-attributes="member: 6780330"><p>It is worth noting that the sample Adventures here have been described as follows</p><p></p><p> "There’s plenty more ready-to-use content in the new DMG, including several example adventures. These are presented in a streamlined notation format compared to published DnD adventures, to give new DMs an example that’s easier for them to use when creating their own homebrew content."</p><p></p><p>[URL unfurl="true"]https://www.wargamer.com/dnd/the-new-dnd-dungeon-masters-guide-has-a-whole-campaign-world[/URL]</p><p></p><p>It isn't the prep style thwt is different, but that the samples are being presented in a "streamlined notation format". What we have here ia just the introduction page of a chapter that is going to get into the nitty gritty and provide built up examples. They might even provide scripted examples kf play, as they are doing with the PHB section on "What is an RPG?" to get across how to not run these as predetermined.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9382828, member: 6780330"] It is worth noting that the sample Adventures here have been described as follows "There’s plenty more ready-to-use content in the new DMG, including several example adventures. These are presented in a streamlined notation format compared to published DnD adventures, to give new DMs an example that’s easier for them to use when creating their own homebrew content." [URL unfurl="true"]https://www.wargamer.com/dnd/the-new-dnd-dungeon-masters-guide-has-a-whole-campaign-world[/URL] It isn't the prep style thwt is different, but that the samples are being presented in a "streamlined notation format". What we have here ia just the introduction page of a chapter that is going to get into the nitty gritty and provide built up examples. They might even provide scripted examples kf play, as they are doing with the PHB section on "What is an RPG?" to get across how to not run these as predetermined. [/QUOTE]
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DMG adventure design advice - a bit contradictory?
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