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General Tabletop Discussion
*Dungeons & Dragons
DMG - breaking bounded accuracy already?
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<blockquote data-quote="Cernor" data-source="post: 6492816" data-attributes="member: 6780066"><p>I'm not sure I understand your concern: For a character with maximized AC (+3 plate, +3 shield, Defense fighting style, a Defender giving +3 to AC, a Ring of Protection, and a Cloak of Protection) you're sitting at 32 AC. Yes, that's a high AC. However, anything that requires a save will still ignore that completely... And you'd be wielding a sword and shield so anything that can fly and attack at range would laugh at you. That also uses all your attunement slots, so you can't use many other magic items (the aforementioned belt of giant strength, for example). </p><p></p><p>As far as arrows stacking with bows, I also see that as a non-issue: They're found individually or in small groups, not quivers, and the chances are you can use each magic arrow once per fight (or only once), unless you take the time to fetch your arrow while the dragon's trying to eat you. Getting the extra +1-3 to hit is nice, but by no means does it break bounded accuracy.</p><p></p><p>Compare that to the thought experiment of Pun-Pun the kobold in 3.x (which ended up having every stat arbitrarily high so every attack was guaranteed to hit for effectively infinite damage), and it seems the designers have done a very good job of bounding accuracy if the maximum AC is 32 (and achievable only with a lot of help from the DM).</p></blockquote><p></p>
[QUOTE="Cernor, post: 6492816, member: 6780066"] I'm not sure I understand your concern: For a character with maximized AC (+3 plate, +3 shield, Defense fighting style, a Defender giving +3 to AC, a Ring of Protection, and a Cloak of Protection) you're sitting at 32 AC. Yes, that's a high AC. However, anything that requires a save will still ignore that completely... And you'd be wielding a sword and shield so anything that can fly and attack at range would laugh at you. That also uses all your attunement slots, so you can't use many other magic items (the aforementioned belt of giant strength, for example). As far as arrows stacking with bows, I also see that as a non-issue: They're found individually or in small groups, not quivers, and the chances are you can use each magic arrow once per fight (or only once), unless you take the time to fetch your arrow while the dragon's trying to eat you. Getting the extra +1-3 to hit is nice, but by no means does it break bounded accuracy. Compare that to the thought experiment of Pun-Pun the kobold in 3.x (which ended up having every stat arbitrarily high so every attack was guaranteed to hit for effectively infinite damage), and it seems the designers have done a very good job of bounding accuracy if the maximum AC is 32 (and achievable only with a lot of help from the DM). [/QUOTE]
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DMG - breaking bounded accuracy already?
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