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*Dungeons & Dragons
DMG - breaking bounded accuracy already?
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<blockquote data-quote="Fanaelialae" data-source="post: 6492837" data-attributes="member: 53980"><p>The odds of getting those items in a combination where they stack to produce an unbeatable combination are exceedingly low if rolling treasure randomly. </p><p></p><p>A + 3 shield is very rare, whereas + 3 armor is legendary (and even then, there's no guarantee it will be plate mail). And you only get one of each meaning that, at best, you might have a Belt of Hill Giant Strength (the other belts are all very rare or legendary). You won't have a Holy Avenger or a Vorpal Sword.</p><p></p><p>If your DM is feeling generous and places those items for you to find, sure, your AC will be very hard to hit. But if your DM doesn't want you to have that kind of AC, he simply doesn't give you those items (there are plenty of great items with lower or no pluses, such as Armor of Invulnerability.</p><p></p><p>It's not that they failed to achieve their set design goal, but rather that the DM has the option to redefine what BA means in his game. This isn't a matter of rule zero but just basic sense. If you don't want to diverge from the bounds of bounded accuracy, don't give out much in the way of items with bonuses. There a plenty of other options to reward the players with. On the other hand, if you give the players the best of every AC boosting item in the game, don't complain that they're suddenly hard to hit. You specifically chose to make them hard to hit.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6492837, member: 53980"] The odds of getting those items in a combination where they stack to produce an unbeatable combination are exceedingly low if rolling treasure randomly. A + 3 shield is very rare, whereas + 3 armor is legendary (and even then, there's no guarantee it will be plate mail). And you only get one of each meaning that, at best, you might have a Belt of Hill Giant Strength (the other belts are all very rare or legendary). You won't have a Holy Avenger or a Vorpal Sword. If your DM is feeling generous and places those items for you to find, sure, your AC will be very hard to hit. But if your DM doesn't want you to have that kind of AC, he simply doesn't give you those items (there are plenty of great items with lower or no pluses, such as Armor of Invulnerability. It's not that they failed to achieve their set design goal, but rather that the DM has the option to redefine what BA means in his game. This isn't a matter of rule zero but just basic sense. If you don't want to diverge from the bounds of bounded accuracy, don't give out much in the way of items with bonuses. There a plenty of other options to reward the players with. On the other hand, if you give the players the best of every AC boosting item in the game, don't complain that they're suddenly hard to hit. You specifically chose to make them hard to hit. [/QUOTE]
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DMG - breaking bounded accuracy already?
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