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DMG - breaking bounded accuracy already?
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<blockquote data-quote="keterys" data-source="post: 6493672" data-attributes="member: 43019"><p>I've seen several players pass up stat items because they weren't effective for them because they'd already invested in that stat, so they've gone to those who had not invested (ex: 8 str warlock or cleric). After all, going from 8 to 19 is a big darn deal. 18 to 19 does nothing, especially if you plan to go to 20 in a couple levels.</p><p></p><p>Depending on the campaign it encourages you to bypass your favored stat (why increase from a 16, just wait for the first stat item), retrain a stat lower (Well, I had a 10-12 Int but then found a 19 Int belt, so sure 8 is fine), etc. Its effects are lame, from every perspective. It encourages bad behavior, for no real gain to the system.</p><p></p><p>It's not a deal breaker. It's just unfortunate.</p><p></p><p>What is a deal breaker for me are the Str belts as written. They're literally the most disappointing thing in the entire system for me, that they made it through playtest like that. They may never affect my games*, but it says a lot to me about how the game was designed, and how playtest feedback was considered. </p><p></p><p>* As a DM, sure. As a player, I imagine it will come up eventually.</p></blockquote><p></p>
[QUOTE="keterys, post: 6493672, member: 43019"] I've seen several players pass up stat items because they weren't effective for them because they'd already invested in that stat, so they've gone to those who had not invested (ex: 8 str warlock or cleric). After all, going from 8 to 19 is a big darn deal. 18 to 19 does nothing, especially if you plan to go to 20 in a couple levels. Depending on the campaign it encourages you to bypass your favored stat (why increase from a 16, just wait for the first stat item), retrain a stat lower (Well, I had a 10-12 Int but then found a 19 Int belt, so sure 8 is fine), etc. Its effects are lame, from every perspective. It encourages bad behavior, for no real gain to the system. It's not a deal breaker. It's just unfortunate. What is a deal breaker for me are the Str belts as written. They're literally the most disappointing thing in the entire system for me, that they made it through playtest like that. They may never affect my games*, but it says a lot to me about how the game was designed, and how playtest feedback was considered. * As a DM, sure. As a player, I imagine it will come up eventually. [/QUOTE]
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DMG - breaking bounded accuracy already?
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