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Community
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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Selkirk" data-source="post: 6495185" data-attributes="member: 6775377"><p>i think bounded accuracy should be broken. the idea that kobolds are a threat to a 20th level char appeals to no one and the general 'fix' to this is simply not having minions fight high level chars. but this isn't really acceptable either..so, what's happened is that since low level creatures remain a 'threat' characters end up seeing a ton of low level creatures <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. and it's just boring as hell to fight these dumb mobs just because they can still kill a 12th level char. </p><p></p><p>you have to have some degree of separation from the 12th level fighter and the mob of angry farmers (the farmers should know they will get decimated every time...instead of having a puncher's chance or maybe better odds than that depending on die rolls ^^; ). increasing stats with magic items is part of a fix to the flaws of bounded accuracy but i think a better fix is to increase character proficiency bonuses with level. i really wouldn't have a problem with giving level 4 characters +3 swords or shields..at least it makes the characters feel as if they have some power.</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6495185, member: 6775377"] i think bounded accuracy should be broken. the idea that kobolds are a threat to a 20th level char appeals to no one and the general 'fix' to this is simply not having minions fight high level chars. but this isn't really acceptable either..so, what's happened is that since low level creatures remain a 'threat' characters end up seeing a ton of low level creatures :D. and it's just boring as hell to fight these dumb mobs just because they can still kill a 12th level char. you have to have some degree of separation from the 12th level fighter and the mob of angry farmers (the farmers should know they will get decimated every time...instead of having a puncher's chance or maybe better odds than that depending on die rolls ^^; ). increasing stats with magic items is part of a fix to the flaws of bounded accuracy but i think a better fix is to increase character proficiency bonuses with level. i really wouldn't have a problem with giving level 4 characters +3 swords or shields..at least it makes the characters feel as if they have some power. [/QUOTE]
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DMG - breaking bounded accuracy already?
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