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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Selkirk" data-source="post: 6495258" data-attributes="member: 6775377"><p>bounded accuracy presents numerous problems. characters are more likely to run from fights (any fights) rather than tangle with low level mobs-what's the benefit of the fight? long drawn out hack and slash for no xp and no satisfaction (yes! we just beat another mob of goblins <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /> ). </p><p></p><p>the idea that bounded accuracy gives low level creatures more staying power actually ensures that the party will see more of the same low level creatures (how often does one need to face kobolds?...). lazy dm's of course delight in re using the same mobs over and over but players actually like challenge.. running from orcs because the party is too bored to fight them is the sort of humiliating(if logical) encounter bounded accuracy brings in spades.</p><p></p><p>but the biggest reason bounded accuracy fails is that it totally breaks immersion. if everything you can encounter can kill you why is the party being hired to go kill dangerous things? or in short if the ogre can be killed by 10 farmers why are the farmers hiring the party? or couldn't the party take the gold and pay some of the farmers to kill the ogre? bounded accuracy turns the idea of heroism on it's head and leads to farcical outcomes like the 10th level barbarian (who went toe to toe with a mighty giant) being killed by a group of pig farmers..</p><p></p><p>and to the point about 5e not being for me...at this point it definitely isn't. but we know the rules were written this conservatively and simply to guarantee another phb...and another dmg. the modularity they were speaking of with 5e is present only because the game at present is so limited.</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6495258, member: 6775377"] bounded accuracy presents numerous problems. characters are more likely to run from fights (any fights) rather than tangle with low level mobs-what's the benefit of the fight? long drawn out hack and slash for no xp and no satisfaction (yes! we just beat another mob of goblins :-S ). the idea that bounded accuracy gives low level creatures more staying power actually ensures that the party will see more of the same low level creatures (how often does one need to face kobolds?...). lazy dm's of course delight in re using the same mobs over and over but players actually like challenge.. running from orcs because the party is too bored to fight them is the sort of humiliating(if logical) encounter bounded accuracy brings in spades. but the biggest reason bounded accuracy fails is that it totally breaks immersion. if everything you can encounter can kill you why is the party being hired to go kill dangerous things? or in short if the ogre can be killed by 10 farmers why are the farmers hiring the party? or couldn't the party take the gold and pay some of the farmers to kill the ogre? bounded accuracy turns the idea of heroism on it's head and leads to farcical outcomes like the 10th level barbarian (who went toe to toe with a mighty giant) being killed by a group of pig farmers.. and to the point about 5e not being for me...at this point it definitely isn't. but we know the rules were written this conservatively and simply to guarantee another phb...and another dmg. the modularity they were speaking of with 5e is present only because the game at present is so limited. [/QUOTE]
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