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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Sacrosanct" data-source="post: 6495272" data-attributes="member: 15700"><p>As others have said in their reply to your earlier, post, I'll have to repeat them and say that my experience is way different from yours. What makes a monster exciting, or worth fighting has little to do with the stat block of the monster itself. It has much more to do with the environment they are in, <strong>how the DM utilizes it</strong>, and what they mean to the greater adventure itself. I can assure you, an encounter against a bunch of kobolds at 8th level was still fun when you find yourself in an underground tight series of caverns and ledges, and the little bastards were ambushing you left and right. Why need to create a higher level monster when an existing one already fit perfectly?</p><p></p><p>For the second part, I've never seen players run away from monsters because they were bored. They ran away if they felt it was too risky, or needed to get somewhere fast and couldn't take the time to fight, but never because they were bored.</p><p></p><p></p><p></p><p>Hyperbole won't win you many arguments. Basic farmers are pretty darn weak, and wouldn't stand a chance against a 10th level barbarian. But even putting that aside, I guess the quickest answer that comes to mind is that the farmers don't want 2/3rd of them to die in the process when they can have someone else doing the fighting for them. Adventures, on the other hand, make their living that way. That's what drives them and gives them motivation. A PC who just hires out militia to do all the battles for them would be a pretty boring PC to play, IMO.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6495272, member: 15700"] As others have said in their reply to your earlier, post, I'll have to repeat them and say that my experience is way different from yours. What makes a monster exciting, or worth fighting has little to do with the stat block of the monster itself. It has much more to do with the environment they are in, [b]how the DM utilizes it[/b], and what they mean to the greater adventure itself. I can assure you, an encounter against a bunch of kobolds at 8th level was still fun when you find yourself in an underground tight series of caverns and ledges, and the little bastards were ambushing you left and right. Why need to create a higher level monster when an existing one already fit perfectly? For the second part, I've never seen players run away from monsters because they were bored. They ran away if they felt it was too risky, or needed to get somewhere fast and couldn't take the time to fight, but never because they were bored. Hyperbole won't win you many arguments. Basic farmers are pretty darn weak, and wouldn't stand a chance against a 10th level barbarian. But even putting that aside, I guess the quickest answer that comes to mind is that the farmers don't want 2/3rd of them to die in the process when they can have someone else doing the fighting for them. Adventures, on the other hand, make their living that way. That's what drives them and gives them motivation. A PC who just hires out militia to do all the battles for them would be a pretty boring PC to play, IMO. [/QUOTE]
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DMG - breaking bounded accuracy already?
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