Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG - breaking bounded accuracy already?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Selkirk" data-source="post: 6495407" data-attributes="member: 6775377"><p>yeah the math would need work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. keep prof bonuses flat at first level (if you don't then increasing prof bonuses won't matter much). but from there something relatively simple like taking the higher level tier bonus shouldn't affect the basic math and would have the effect of separating the characters from the goblins. of course the highest prof would be increased as well. or you could simply play it flat for tier 1 and 2 and start jumping at tier 3. </p><p></p><p>it's better than magic item stat increases because magic items are dm fiat and has been pointed out that magic items intended for certain classes will almost certainly not go to them <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" />. belt of hill giant strength going to the 11 str rogue vs the 18 str fighter for instance...</p><p></p><p></p><p></p><p>if this is true then bounded accuracy doesn't really exist. but we know that it unfortunately does. which is why you would see kobolds smacking 8th level chars-and the numbers don't have to be that high. the game is highly dependent on initiative (winning is the difference between walk in the park and lame grinder). </p><p></p><p>and the argument really isn't that kobolds can tpk a high level party but that they can pose a challenge... what's the point of all this? what the mobs effectively do is function as resource drains and timesinks for higher level parties. and because they are mathematically viable...the logical solution (just don't have minions) isn't viable either for immersion reasons. </p><p></p><p>so how do you get around the tyranny of the mobs. the characters have to become more powerful relative to the mobs. magic items are one way but for the reasons outlined above a very flawed one. you either have to increase prof bonuses or offer more feats so that you can separate the wheat from the chaff. because ultimately we are after high adventure and stirring tales of defeating high level foes...not lame brawls with orcs that we have beaten 20 times before. </p><p></p><p>and bounded accuracy makes the first ap laughable. our peasant farmers after struggling with kobolds are now off to fight a dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. mud and grime meet tolkien...but you still have mud and grime abilities. offering a mud and grime game paired with high fantasy ap's feels like being given a cupcake with no icing.</p><p></p><p></p><p>a goblin is worth a small number of xp for first level parties...100 goblins are worth small numbers of xp for 10th level chars. plus they have no treasure or magic items (the lone goblin has 2 cp...100 goblins have 200 cp). but the real drag is the boredom of fighting the mobs. it's grinding mmo style.</p><p></p><p>notes-offering more feats is appealing but there is a need for more and better feats. the game has a very limited action economy for most characters.</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6495407, member: 6775377"] yeah the math would need work :D. keep prof bonuses flat at first level (if you don't then increasing prof bonuses won't matter much). but from there something relatively simple like taking the higher level tier bonus shouldn't affect the basic math and would have the effect of separating the characters from the goblins. of course the highest prof would be increased as well. or you could simply play it flat for tier 1 and 2 and start jumping at tier 3. it's better than magic item stat increases because magic items are dm fiat and has been pointed out that magic items intended for certain classes will almost certainly not go to them :-S. belt of hill giant strength going to the 11 str rogue vs the 18 str fighter for instance... if this is true then bounded accuracy doesn't really exist. but we know that it unfortunately does. which is why you would see kobolds smacking 8th level chars-and the numbers don't have to be that high. the game is highly dependent on initiative (winning is the difference between walk in the park and lame grinder). and the argument really isn't that kobolds can tpk a high level party but that they can pose a challenge... what's the point of all this? what the mobs effectively do is function as resource drains and timesinks for higher level parties. and because they are mathematically viable...the logical solution (just don't have minions) isn't viable either for immersion reasons. so how do you get around the tyranny of the mobs. the characters have to become more powerful relative to the mobs. magic items are one way but for the reasons outlined above a very flawed one. you either have to increase prof bonuses or offer more feats so that you can separate the wheat from the chaff. because ultimately we are after high adventure and stirring tales of defeating high level foes...not lame brawls with orcs that we have beaten 20 times before. and bounded accuracy makes the first ap laughable. our peasant farmers after struggling with kobolds are now off to fight a dragon :D. mud and grime meet tolkien...but you still have mud and grime abilities. offering a mud and grime game paired with high fantasy ap's feels like being given a cupcake with no icing. a goblin is worth a small number of xp for first level parties...100 goblins are worth small numbers of xp for 10th level chars. plus they have no treasure or magic items (the lone goblin has 2 cp...100 goblins have 200 cp). but the real drag is the boredom of fighting the mobs. it's grinding mmo style. notes-offering more feats is appealing but there is a need for more and better feats. the game has a very limited action economy for most characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG - breaking bounded accuracy already?
Top