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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Geeknamese" data-source="post: 6495577" data-attributes="member: 6785999"><p>You espouse of immersion but none of the logic and analogies really support that. The story comes first. As someone mentioned earlier, the enemies you face aren't sacks of exp or treasure for you to kill and level up. They're a part of the world you're playing in and if they're in your DM adventure, they're probably there for a reason. Immersion means that you are playing in a realistic world and realistic scenarios and it is not realistic that as you level up and gain in strength, lower level creatures disappear and you never encounter them again. Kobolds, goblins, orcs, etc. are common monsters that very normally terrorize the populace. They should be around and a threat for your whole career.</p><p></p><p>In regards to the discussion about numbers of mobs vs a heroic character. No matter how skilled you are, if you are surrounded by 20 pig farmers with pitchforks and spears, you will get hurt. That's immersive to me because it doesn't force me to suspend belief that a character can stroll through an army of a thousand trained warriors because his AC is +40.</p><p></p><p>Story comes first. This is the reason why I don't give our experience per encounter or have my players track their own experience. I basically take exp out of the equation and award it at the end of episodes or sessions. As a DM, I make sure that the players buy into the setting, campaign and story I'm running and I make sure they buy into the backgrounds, traits, ideals, bonds and flaws of their characters which oftentimes will not allow them to retreat from kobolds because they're not worth the exp.</p></blockquote><p></p>
[QUOTE="Geeknamese, post: 6495577, member: 6785999"] You espouse of immersion but none of the logic and analogies really support that. The story comes first. As someone mentioned earlier, the enemies you face aren't sacks of exp or treasure for you to kill and level up. They're a part of the world you're playing in and if they're in your DM adventure, they're probably there for a reason. Immersion means that you are playing in a realistic world and realistic scenarios and it is not realistic that as you level up and gain in strength, lower level creatures disappear and you never encounter them again. Kobolds, goblins, orcs, etc. are common monsters that very normally terrorize the populace. They should be around and a threat for your whole career. In regards to the discussion about numbers of mobs vs a heroic character. No matter how skilled you are, if you are surrounded by 20 pig farmers with pitchforks and spears, you will get hurt. That's immersive to me because it doesn't force me to suspend belief that a character can stroll through an army of a thousand trained warriors because his AC is +40. Story comes first. This is the reason why I don't give our experience per encounter or have my players track their own experience. I basically take exp out of the equation and award it at the end of episodes or sessions. As a DM, I make sure that the players buy into the setting, campaign and story I'm running and I make sure they buy into the backgrounds, traits, ideals, bonds and flaws of their characters which oftentimes will not allow them to retreat from kobolds because they're not worth the exp. [/QUOTE]
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DMG - breaking bounded accuracy already?
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