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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Fanaelialae" data-source="post: 6496202" data-attributes="member: 53980"><p>I guess we see things very differently. I don't see mobs as timesinks or resource drains, at least not any more so than fights against a single high CR creature. There are ways to easily beat mobs (AoEs, funneling) just as there are ways to easily beat single creatures (save or suck). </p><p></p><p>I once played in a campaign, where we played an elite squad of space demons invading a planet overrun by zombies, and most of the fights were against hordes (50 - 200) of zombies. I'll grant you, there were a few boring fights (IME, every campaign has a few) but the vast majority were nail biters. We were rarely certain that we could win the fight, and that made winning all the more exhilarating.</p><p></p><p>In sufficient numbers, they definitely present a challenge from a play perspective. A well coordinated legion can be deadly. Their front-line fighters engage you, while polearm wielders and archers attack from a safe distance. You can group yourselves together to limit their attacks, or attempt to penetrate their front line to decimate the softer targets in the back. Tactics matter, and may well decide how the party fares depending on the challenge posed.</p><p></p><p>The numbers will always start swinging heavily towards the enemy if the party is missing and the enemy is hitting. That's true whether you're fighting a group of soldiers or a single dragon. </p><p></p><p>As to MMO-grinding, I played Warcraft for quite a few years and typically you wanted to take on the highest level solo creature you could handle, because that's where you get the best loot and XP. Taking on lots of weak mobs was generally only desirable if you happened to be grinding for a special drop they had.</p><p></p><p>An intelligently played high-CR creature can be quite dangerous to the party. Admittedly, if the dragon throws himself against the heavily armored fighter, while ignoring the squishes in the rear who are pelting him, he's going to go down like a chump. Because the DM played him like a chump. </p><p></p><p>Two sessions ago I very nearly TPK'd a five man 5th level party with a warlock and his invisible stalker. Admittedly, not solo, but two does not a mob make. When the smoke cleared, three PCs were on the ground dying (one a single death save away from death) and the other two could have only taken one or two more hits before being downed.</p><p></p><p>You don't need mobs to challenge a party, but bounded accuracy means that if you want to, you can.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6496202, member: 53980"] I guess we see things very differently. I don't see mobs as timesinks or resource drains, at least not any more so than fights against a single high CR creature. There are ways to easily beat mobs (AoEs, funneling) just as there are ways to easily beat single creatures (save or suck). I once played in a campaign, where we played an elite squad of space demons invading a planet overrun by zombies, and most of the fights were against hordes (50 - 200) of zombies. I'll grant you, there were a few boring fights (IME, every campaign has a few) but the vast majority were nail biters. We were rarely certain that we could win the fight, and that made winning all the more exhilarating. In sufficient numbers, they definitely present a challenge from a play perspective. A well coordinated legion can be deadly. Their front-line fighters engage you, while polearm wielders and archers attack from a safe distance. You can group yourselves together to limit their attacks, or attempt to penetrate their front line to decimate the softer targets in the back. Tactics matter, and may well decide how the party fares depending on the challenge posed. The numbers will always start swinging heavily towards the enemy if the party is missing and the enemy is hitting. That's true whether you're fighting a group of soldiers or a single dragon. As to MMO-grinding, I played Warcraft for quite a few years and typically you wanted to take on the highest level solo creature you could handle, because that's where you get the best loot and XP. Taking on lots of weak mobs was generally only desirable if you happened to be grinding for a special drop they had. An intelligently played high-CR creature can be quite dangerous to the party. Admittedly, if the dragon throws himself against the heavily armored fighter, while ignoring the squishes in the rear who are pelting him, he's going to go down like a chump. Because the DM played him like a chump. Two sessions ago I very nearly TPK'd a five man 5th level party with a warlock and his invisible stalker. Admittedly, not solo, but two does not a mob make. When the smoke cleared, three PCs were on the ground dying (one a single death save away from death) and the other two could have only taken one or two more hits before being downed. You don't need mobs to challenge a party, but bounded accuracy means that if you want to, you can. [/QUOTE]
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