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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Paraxis" data-source="post: 6496219" data-attributes="member: 13009"><p>Pretty sure my math is spot on.</p><p></p><p></p><p>No the bonuses are perfectly fine.</p><p></p><p></p><p>Yes, that is kind of the point of the defender sword, but see monster AC doesn't scale up to the limits that PC AC does, so your high end monsters are usually within the 18-22 AC range. The fighters +6 prof, +5 ability score, +party buffs is more than enough to deal with that.</p><p></p><p></p><p>That is true but it is always true, saving throws are a different topic, we are talking about bounded accuracy being broken as it pertains to AC in this instance. If you want good saves, read a bunch of those plus ability score books or get one a like a half dozen items that give you advantage on your saves.</p><p></p><p>Look I like 5e, but it is not a mechanically math well done game, it has flaws, accept it, bounded accuracy was a goal and they thought they could just phone in the work on magic items and not account for them. They failed reaching a design goal because they didn't care, doesn't make it a bad game just not a great game where math and balance come first.</p></blockquote><p></p>
[QUOTE="Paraxis, post: 6496219, member: 13009"] Pretty sure my math is spot on. No the bonuses are perfectly fine. Yes, that is kind of the point of the defender sword, but see monster AC doesn't scale up to the limits that PC AC does, so your high end monsters are usually within the 18-22 AC range. The fighters +6 prof, +5 ability score, +party buffs is more than enough to deal with that. That is true but it is always true, saving throws are a different topic, we are talking about bounded accuracy being broken as it pertains to AC in this instance. If you want good saves, read a bunch of those plus ability score books or get one a like a half dozen items that give you advantage on your saves. Look I like 5e, but it is not a mechanically math well done game, it has flaws, accept it, bounded accuracy was a goal and they thought they could just phone in the work on magic items and not account for them. They failed reaching a design goal because they didn't care, doesn't make it a bad game just not a great game where math and balance come first. [/QUOTE]
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