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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Hussar" data-source="post: 6496266" data-attributes="member: 22779"><p>[MENTION=13009]Paraxis[/MENTION] - I believe he was pointing to the part where Defender swords top out at +3, meaning you're maxed at 29 AC, not 31 (which is what you listed). Not a huge deal, but, still a smidgeon less than what you said.</p><p></p><p>I'm thinking that's pretty meh either way. You're talking about a 20th level character that has laser beam focused on drilling his AC as absolutely high as he can.</p><p></p><p>At that point, an Adult Red Dragon (1st thing I saw when I opened up the Basic DMG pdf), a CR 17 creature, has a +14 to hit, meaning he's still hitting on either a 15 or 17 depending on whose math you want to use. And that's without any modifiers at all. Hardly breaking anything is it? And, after a quick skim, it appears that anything CR 8 or better can still hit this character, although, certainly not easily (generally needing a 19 or so).</p><p></p><p>At no point is the character completely out of reach.</p><p></p><p>I'd say that's a pretty decent win for the math column. When the best you can do still won't take you out of danger completely, and, in doing so, massively reduces your offensive capability (after all those legendary and very rare items, you're not carrying much else), and leaves you completely vulnerable to any sort of Save attack, I'd say that they did a pretty darn good job of covering the bases.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6496266, member: 22779"] [MENTION=13009]Paraxis[/MENTION] - I believe he was pointing to the part where Defender swords top out at +3, meaning you're maxed at 29 AC, not 31 (which is what you listed). Not a huge deal, but, still a smidgeon less than what you said. I'm thinking that's pretty meh either way. You're talking about a 20th level character that has laser beam focused on drilling his AC as absolutely high as he can. At that point, an Adult Red Dragon (1st thing I saw when I opened up the Basic DMG pdf), a CR 17 creature, has a +14 to hit, meaning he's still hitting on either a 15 or 17 depending on whose math you want to use. And that's without any modifiers at all. Hardly breaking anything is it? And, after a quick skim, it appears that anything CR 8 or better can still hit this character, although, certainly not easily (generally needing a 19 or so). At no point is the character completely out of reach. I'd say that's a pretty decent win for the math column. When the best you can do still won't take you out of danger completely, and, in doing so, massively reduces your offensive capability (after all those legendary and very rare items, you're not carrying much else), and leaves you completely vulnerable to any sort of Save attack, I'd say that they did a pretty darn good job of covering the bases. [/QUOTE]
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DMG - breaking bounded accuracy already?
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