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DMG - breaking bounded accuracy already?
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<blockquote data-quote="Ahrimon" data-source="post: 6496362" data-attributes="member: 12630"><p>You may think so, but that doesn't make it true. Whether you like the game or not is immaterial. You think it's broken, myself and others think it's working great. Myself and others feel that the design goals were met on this. Whatever your personal bias is against it is, it works for us. And saying that they don't care is quite frankly utter crap in my opinion and does nothing to help convince anyone that your point of view has any validity.</p><p></p><p>You're posts are coming off as more about griping about something that you personally don't like rather than points to back up your opinion. That's fine if that's what you want to do, we won't stop you. Just don't pretend your showing us how there is a problem. If you think there is a problem try showing us an example that doesn't involve DM fiat or a .00001%* chance of actually happening.</p><p></p><p>*unverified number</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 6496362, member: 12630"] You may think so, but that doesn't make it true. Whether you like the game or not is immaterial. You think it's broken, myself and others think it's working great. Myself and others feel that the design goals were met on this. Whatever your personal bias is against it is, it works for us. And saying that they don't care is quite frankly utter crap in my opinion and does nothing to help convince anyone that your point of view has any validity. You're posts are coming off as more about griping about something that you personally don't like rather than points to back up your opinion. That's fine if that's what you want to do, we won't stop you. Just don't pretend your showing us how there is a problem. If you think there is a problem try showing us an example that doesn't involve DM fiat or a .00001%* chance of actually happening. *unverified number [/QUOTE]
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DMG - breaking bounded accuracy already?
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