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DMG - breaking bounded accuracy already?
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<blockquote data-quote="GMforPowergamers" data-source="post: 6496708" data-attributes="member: 67338"><p>what are the 'bounds'? in 2e it was a 20pt spread most of the time with 5 or 6 exceptions that made it a 22pt spread... AC10 is the worst, and -10 was supposed to be the best but there were a couple -11 and 1 or 2 -12 ACs... Also to hit where lower, thac0 20-1 and bonuses to that ranged for neg mods to +15ish at max (+5 magic +3 mastery and +7 from str 24 if I remember right)</p><p></p><p>in 5e it is 14pts for monsters (I haven't seen any lower then 10, or higher then 24 but I also don't have tiamat stats) in this thread we have seen a 32 AC touted. and the best PC hit looks to me to be +18(+3 magic, +6 prof, +9 29 str)</p><p></p><p>I honestly think they were too conservative with bounded accuracy, but at the end of the day I don't think you can say it doesn't exsist.</p><p></p><p>lets look at the 2 es in between, in 3e there were 45 ACs, in 4e I think the same... in 4e you added 1/2 level so from +0-+15, could have +6 magic items... I mean just that no dex/int mod (witch I don't think default could happen 2 stats with no mod at 30th level) you would have a 31 AC in a magic tee shirt...</p><p></p><p></p><p>we have seen what the best AC in 5e can look like (32ish) but what do you think the average is at high level? I bet most people don't run into magic plate ever... and don't get +3 armor AND +3 shield, let alone that AND a defender... so what is a good AC most players will see? 27? </p><p></p><p>lets take a rogue with 20 Dex, and +3 studded leather, and another magic boost some how (ring cloak, what ever) 22, and that seems like it is resnoble...</p><p></p><p>lets take a fighter type without 'perfect storm items':</p><p></p><p>+1 plate, +1 shield, +1 ring... 23? </p><p></p><p>a wizard with my homebrew greater mage armor (3rd level spell set AC to 10+int mod+1 per spell level above 4th used) in a 9th level slot with a 22 INt (thanks to a book) has a 21 AC +1 ring makes it a 22... and spell masteyr shield says I can every round use my reaction to give +4... he could get up to 26.</p><p></p><p>yea game seems pretty bound to me</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6496708, member: 67338"] what are the 'bounds'? in 2e it was a 20pt spread most of the time with 5 or 6 exceptions that made it a 22pt spread... AC10 is the worst, and -10 was supposed to be the best but there were a couple -11 and 1 or 2 -12 ACs... Also to hit where lower, thac0 20-1 and bonuses to that ranged for neg mods to +15ish at max (+5 magic +3 mastery and +7 from str 24 if I remember right) in 5e it is 14pts for monsters (I haven't seen any lower then 10, or higher then 24 but I also don't have tiamat stats) in this thread we have seen a 32 AC touted. and the best PC hit looks to me to be +18(+3 magic, +6 prof, +9 29 str) I honestly think they were too conservative with bounded accuracy, but at the end of the day I don't think you can say it doesn't exsist. lets look at the 2 es in between, in 3e there were 45 ACs, in 4e I think the same... in 4e you added 1/2 level so from +0-+15, could have +6 magic items... I mean just that no dex/int mod (witch I don't think default could happen 2 stats with no mod at 30th level) you would have a 31 AC in a magic tee shirt... we have seen what the best AC in 5e can look like (32ish) but what do you think the average is at high level? I bet most people don't run into magic plate ever... and don't get +3 armor AND +3 shield, let alone that AND a defender... so what is a good AC most players will see? 27? lets take a rogue with 20 Dex, and +3 studded leather, and another magic boost some how (ring cloak, what ever) 22, and that seems like it is resnoble... lets take a fighter type without 'perfect storm items': +1 plate, +1 shield, +1 ring... 23? a wizard with my homebrew greater mage armor (3rd level spell set AC to 10+int mod+1 per spell level above 4th used) in a 9th level slot with a 22 INt (thanks to a book) has a 21 AC +1 ring makes it a 22... and spell masteyr shield says I can every round use my reaction to give +4... he could get up to 26. yea game seems pretty bound to me [/QUOTE]
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