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General Tabletop Discussion
*Dungeons & Dragons
DMG combat "To Hit" tables Q
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<blockquote data-quote="Randalthor" data-source="post: 6094916" data-attributes="member: 6706950"><p>Yes, but it is a natural part of the system, that relies more on a character's skill* and not a completely random (1 in 20, in old D&D) event. In D&D, you do not base your combat tactics on the idea that you can be killed by any attack, you base them on gamist rules (like chess). I prefer to approach situations in a more realistic manner; I may be a 7th level fighter, and while I am most likely going to be able to beat that orc over there fairly easily, he could do some serious damage, and it wouldn't take complete ill-luck on my part. In D&D, that scenario might as well not happen, and because the orc poses so little threat, the PC fighter would just walk up and take him out, no tactical thought whatsoever. I don't like that. Just my preference.</p><p></p><p>Look at it this way: In D&D you fight more like Superman: you just walk up and start duking it out, not worrying about a thing until the last few HP are remaining (your enemy finally pulled out the kryptonite); in a game like RM you fight more like Batman: you attack from surprise and you think all manner of different tactics in order to not die because a single - and the first - bullet can kill you. I much prefer the second route, it just gets my creativity/imagination going more.</p><p></p><p></p><p>*At least the crits do, fumbles less so.</p></blockquote><p></p>
[QUOTE="Randalthor, post: 6094916, member: 6706950"] Yes, but it is a natural part of the system, that relies more on a character's skill* and not a completely random (1 in 20, in old D&D) event. In D&D, you do not base your combat tactics on the idea that you can be killed by any attack, you base them on gamist rules (like chess). I prefer to approach situations in a more realistic manner; I may be a 7th level fighter, and while I am most likely going to be able to beat that orc over there fairly easily, he could do some serious damage, and it wouldn't take complete ill-luck on my part. In D&D, that scenario might as well not happen, and because the orc poses so little threat, the PC fighter would just walk up and take him out, no tactical thought whatsoever. I don't like that. Just my preference. Look at it this way: In D&D you fight more like Superman: you just walk up and start duking it out, not worrying about a thing until the last few HP are remaining (your enemy finally pulled out the kryptonite); in a game like RM you fight more like Batman: you attack from surprise and you think all manner of different tactics in order to not die because a single - and the first - bullet can kill you. I much prefer the second route, it just gets my creativity/imagination going more. *At least the crits do, fumbles less so. [/QUOTE]
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DMG combat "To Hit" tables Q
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