Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG Creating Monster Disparity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DaveDash" data-source="post: 6600994" data-attributes="member: 6786202"><p>Most casters in the MM suffer from that glass cannon problem. I give higher CR casters hundreds of hitpoints (200+) to compensate, otherwise they're ineffective and dead round 1 or 2.</p><p></p><p>Even "defensive" creatures though like the Iron Golem don't add up. They come in about CR12 and not CR16.</p><p></p><p>Dragons are mostly OK but you have the keep them mobile to keep them alive, because they lack th hitpoints to go toe to toe with a party. This makes them a bit awkward because outside their breath weapon, their DPR relies on them getting in close.</p><p></p><p>I have a Kraken in my game which the party wisely has avoided thus far, but its damage looks very weak for its CR. It could be annoying to fight in water though.</p><p></p><p>Vampires are VERY weak for their CR. I can't get a CR of 13 for them at all, and they're not great in combat either. I've given them a big DPR boost.</p><p></p><p>A lot of the "problem" stems from monster damage seems to be based on weapon + size + modifier. According to the DMG at higher levels monsters need to be doing 100+ DPR, and to get close to that you need lots of extra damage dice piled on.</p><p></p><p>I think th DMG rules work out better, personally. High level combat feels like low level combat when your monsters hit hard and have staying power for a good 2-3 rounds.</p><p></p><p>I think that the design intent behind stuff in the MM seems to be lots of CR 1-5 monsters in combat, even right up to the high levels. This works well, combined with a higher CR or two. But a "solo" from the MM doesn't generally last long at all.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6600994, member: 6786202"] Most casters in the MM suffer from that glass cannon problem. I give higher CR casters hundreds of hitpoints (200+) to compensate, otherwise they're ineffective and dead round 1 or 2. Even "defensive" creatures though like the Iron Golem don't add up. They come in about CR12 and not CR16. Dragons are mostly OK but you have the keep them mobile to keep them alive, because they lack th hitpoints to go toe to toe with a party. This makes them a bit awkward because outside their breath weapon, their DPR relies on them getting in close. I have a Kraken in my game which the party wisely has avoided thus far, but its damage looks very weak for its CR. It could be annoying to fight in water though. Vampires are VERY weak for their CR. I can't get a CR of 13 for them at all, and they're not great in combat either. I've given them a big DPR boost. A lot of the "problem" stems from monster damage seems to be based on weapon + size + modifier. According to the DMG at higher levels monsters need to be doing 100+ DPR, and to get close to that you need lots of extra damage dice piled on. I think th DMG rules work out better, personally. High level combat feels like low level combat when your monsters hit hard and have staying power for a good 2-3 rounds. I think that the design intent behind stuff in the MM seems to be lots of CR 1-5 monsters in combat, even right up to the high levels. This works well, combined with a higher CR or two. But a "solo" from the MM doesn't generally last long at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG Creating Monster Disparity
Top