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General Tabletop Discussion
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DMG Creating Monster Disparity
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<blockquote data-quote="DaveDash" data-source="post: 6601072" data-attributes="member: 6786202"><p>This is a conversation about CR, not how smart or interesting a monster is.</p><p></p><p>I've used plenty of them in combat and they're a poorly designed monster. Most of their damage potential comes from grappling and biting which is quite frankly the worst thing you can do with them, their charm is next to useless at the level they are encountered, and their regen is also basically useless.</p><p></p><p>Giving them minions, lairs, traps, and all those things just proves the point they're badly designed and don't stand up to their CR at all.</p><p></p><p>Giving them a weapon that does an extra 2d10 necrotic damage is a good start, but any Cleric in the party can just laugh in their face (PFE - Necrotic) and spam them with radiant. Their pitiful hitpoints means they last less than a round - as written.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6601072, member: 6786202"] This is a conversation about CR, not how smart or interesting a monster is. I've used plenty of them in combat and they're a poorly designed monster. Most of their damage potential comes from grappling and biting which is quite frankly the worst thing you can do with them, their charm is next to useless at the level they are encountered, and their regen is also basically useless. Giving them minions, lairs, traps, and all those things just proves the point they're badly designed and don't stand up to their CR at all. Giving them a weapon that does an extra 2d10 necrotic damage is a good start, but any Cleric in the party can just laugh in their face (PFE - Necrotic) and spam them with radiant. Their pitiful hitpoints means they last less than a round - as written. [/QUOTE]
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