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DMG Creating Monster Disparity
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<blockquote data-quote="I'm A Banana" data-source="post: 6601565" data-attributes="member: 2067"><p>It's a little rocket-taggy, but low-level D&D plays a little rocket-taggy - the decisions of note the players make are largely about how and when and under what circumstances to fight in the first place, and there are still important choices to make in combat (like how to impose disadvantage on that bite, or when to knock the flying creature prone, or how to move so that the breath can't catch the whole party), but these decisions need to be made quick. That helps the "low levels are deadly" vibe and it keeps combat flowing quick, so how big of a problem it is depends on what one really considers to be a problem.</p><p></p><p>Low level MM critters don't have the "epic boss battle solo" build, and I think this is intentional - those kinds of creatures are considered higher-level fights, because in game logic, 1st level adventurers are apprentices and amateurs, not dragon-slayers and demon-stoppers. Not that this should stop individual DMs from making high DCR solos at low levels, just that this might be something of the thought behind why the MM doesn't have stuff like that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6601565, member: 2067"] It's a little rocket-taggy, but low-level D&D plays a little rocket-taggy - the decisions of note the players make are largely about how and when and under what circumstances to fight in the first place, and there are still important choices to make in combat (like how to impose disadvantage on that bite, or when to knock the flying creature prone, or how to move so that the breath can't catch the whole party), but these decisions need to be made quick. That helps the "low levels are deadly" vibe and it keeps combat flowing quick, so how big of a problem it is depends on what one really considers to be a problem. Low level MM critters don't have the "epic boss battle solo" build, and I think this is intentional - those kinds of creatures are considered higher-level fights, because in game logic, 1st level adventurers are apprentices and amateurs, not dragon-slayers and demon-stoppers. Not that this should stop individual DMs from making high DCR solos at low levels, just that this might be something of the thought behind why the MM doesn't have stuff like that. [/QUOTE]
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