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DMG & DMG2; need both?
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<blockquote data-quote="EugeneZ" data-source="post: 5325045" data-attributes="member: 83605"><p>I think "learning to play" can be parsed in different ways. If you mean the core mechanics of the game, I think the vast majority of them are in the PHB. Those that are not have, for the most part, been eratta'd (the DCs table and the NPC damage/atk/defense table). Mechanically, you'll struggle a bit, but you're not missing anything major.</p><p></p><p>My post was mostly addressed to the most basic definition of "leanring" how to DM: You've never done it before and never seen it done, and now wish to learn the nuances of how to manage campaigns, sessions, players, situations, etc.</p><p></p><p>As for the DMG2, I don't think you'll learn much from it. The sections on narrative management and player management really build on more basic topics in the DMG1. And the stat blocks are just that: material for you to use in the game. None of them are neccessary.</p><p></p><p>The DMG2 is far more optional than the DMG1. So, yes, you're understanding correctly.</p><p></p><p>It's kind of like having the PHB2 without the PHB1, but to a much lesser degree. The rules are in PHB1, and PHB2 just builds on top of them. It'll be very hard to play the game with just PHB2. It's the same with the DMGs, but to a much lesser degree. You *can* play without EITHER, but the DMG2 isn't going to help if you have just that.</p></blockquote><p></p>
[QUOTE="EugeneZ, post: 5325045, member: 83605"] I think "learning to play" can be parsed in different ways. If you mean the core mechanics of the game, I think the vast majority of them are in the PHB. Those that are not have, for the most part, been eratta'd (the DCs table and the NPC damage/atk/defense table). Mechanically, you'll struggle a bit, but you're not missing anything major. My post was mostly addressed to the most basic definition of "leanring" how to DM: You've never done it before and never seen it done, and now wish to learn the nuances of how to manage campaigns, sessions, players, situations, etc. As for the DMG2, I don't think you'll learn much from it. The sections on narrative management and player management really build on more basic topics in the DMG1. And the stat blocks are just that: material for you to use in the game. None of them are neccessary. The DMG2 is far more optional than the DMG1. So, yes, you're understanding correctly. It's kind of like having the PHB2 without the PHB1, but to a much lesser degree. The rules are in PHB1, and PHB2 just builds on top of them. It'll be very hard to play the game with just PHB2. It's the same with the DMGs, but to a much lesser degree. You *can* play without EITHER, but the DMG2 isn't going to help if you have just that. [/QUOTE]
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DMG & DMG2; need both?
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