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DMG - Eldritch Knight
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<blockquote data-quote="Spatzimaus" data-source="post: 1028074" data-attributes="member: 3051"><p><em>Originally posted by Eolin </em></p><p><strong>Spatzimaus, that's really interesting, i may have to go look through the house rules forum. What's the name of the thread?</strong></p><p></p><p>Yeesh, it was a really long time ago. I don't even remember if it was on this board or an older version. Parts of it have been reposted in other threads, like this, but you're probably better off coming up with your own. I suppose we could start a thread in the House Rules forum to resurrect the issue, though.</p><p></p><p><strong>Also, does that allow you to do the sorcerer/wizard distinction? Like, would it work if everytime yopu put points in to say if you were getting spells as a wizard or as a sorcerer?</strong></p><p></p><p>You'd have to make each class use a separate subskill of both, so that Focus (Wizard) and Focus (Cleric) are two separate skills, just like Knowledge skills are separate. At least this way, the Mystic Theurge could have both sets as class skills. </p><p>In fact, someone even suggested using Knowledge (Arcana), Knowledge (Nature), and Knowledge (Religion) to determine "known" spells in a similar way, so you could make it even more skill-based. It may sound trivial, but that's a LOT of skills you need to keep maxxed to mimic the existing classes' abilities, and there just aren't enough skill points to go around.</p><p></p><p>LokiDR:</p><p><strong>Then we might get something like a punch-mage PrC, only giving 1/2 spellcasting but on the other levels giving +2 spellcaster level for level based effects and some other stuff. I would be more interesting than all or nothing spellcasting levels </strong></p><p></p><p>IMC we made a 5-level Artificer prestige class for casters. At each level it gave a smaller number of known spells, +1 to caster level, but no extra spells/day. Effectively it gave less spellcasting ability, to make up for the extra item-related abilities you gained, but without resorting to "+1 spellcasting level" at half the levels.</p><p>I wish more PrCs were designed that way, because it'd really make it a lot more entertaining to shop for caster PrCs, but that's just not how 3E worked.</p><p></p><p>As for the other part of your post, just taking a few levels wouldn't cut it. You'd need to keep four skills up: Concentration, Channeling, Focus, Spellcraft. That's 4 skill points to mimic one spellcasting level, not counting other skills like Scry and Knowledge (Arcana). Even if your INT was an 18 and Wizards got 4+INT skill points, a Fighter 16/Wizard 4 would only have the spells/day and caster level of a 8th-level Wizard, and still couldn't cast anything above a 2nd-level spell. That's why I explicitly said spells/day, NOT known spells; I suppose I should have added the part where you can't scribe a spell above your ability, but I'm doing this from memory. You'd have a bunch of slots up to 4th level, but you'd be filling them with metamagicked versions of lower spells.</p><p>Sure, you could ignore Spellcraft and Concentration to raise Channeling and Focus as quickly as possible, but that'll hurt you in other ways.</p><p></p><p>End result: you'd have a ton of low-level spells unless you spent more class levels on Wizard or bought a LOT of cross-class ranks. Having a lot of 1st and 2nd-level spells is nice, but it's no better than a Rogue using UMD on wands. You'd practically have to be an even-split multiclasser to approach your full potential, which is exactly the sort of situation the Eldritch Knight was made for in the first place.</p><p></p><p>Actually, part of the reason the Channeling skill as written seems flaky is that it was designed for more of a drain-based system, which doesn't translate over well into a straight slot-based 3E class. But that's an entirely different topic.</p><p></p><p>Yes, it's bad to let things like BAB and saves be skill-based since every class would have them as class skills and such. It'd be too easy to keep them all maxxed. But, it's not so bad when only one class has each as a class skill, like what I mentioned above, and these are things that right now are ALWAYS maxxed.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1028074, member: 3051"] [i]Originally posted by Eolin [/i] [B]Spatzimaus, that's really interesting, i may have to go look through the house rules forum. What's the name of the thread?[/B] Yeesh, it was a really long time ago. I don't even remember if it was on this board or an older version. Parts of it have been reposted in other threads, like this, but you're probably better off coming up with your own. I suppose we could start a thread in the House Rules forum to resurrect the issue, though. [B]Also, does that allow you to do the sorcerer/wizard distinction? Like, would it work if everytime yopu put points in to say if you were getting spells as a wizard or as a sorcerer?[/B] You'd have to make each class use a separate subskill of both, so that Focus (Wizard) and Focus (Cleric) are two separate skills, just like Knowledge skills are separate. At least this way, the Mystic Theurge could have both sets as class skills. In fact, someone even suggested using Knowledge (Arcana), Knowledge (Nature), and Knowledge (Religion) to determine "known" spells in a similar way, so you could make it even more skill-based. It may sound trivial, but that's a LOT of skills you need to keep maxxed to mimic the existing classes' abilities, and there just aren't enough skill points to go around. LokiDR: [B]Then we might get something like a punch-mage PrC, only giving 1/2 spellcasting but on the other levels giving +2 spellcaster level for level based effects and some other stuff. I would be more interesting than all or nothing spellcasting levels [/B] IMC we made a 5-level Artificer prestige class for casters. At each level it gave a smaller number of known spells, +1 to caster level, but no extra spells/day. Effectively it gave less spellcasting ability, to make up for the extra item-related abilities you gained, but without resorting to "+1 spellcasting level" at half the levels. I wish more PrCs were designed that way, because it'd really make it a lot more entertaining to shop for caster PrCs, but that's just not how 3E worked. As for the other part of your post, just taking a few levels wouldn't cut it. You'd need to keep four skills up: Concentration, Channeling, Focus, Spellcraft. That's 4 skill points to mimic one spellcasting level, not counting other skills like Scry and Knowledge (Arcana). Even if your INT was an 18 and Wizards got 4+INT skill points, a Fighter 16/Wizard 4 would only have the spells/day and caster level of a 8th-level Wizard, and still couldn't cast anything above a 2nd-level spell. That's why I explicitly said spells/day, NOT known spells; I suppose I should have added the part where you can't scribe a spell above your ability, but I'm doing this from memory. You'd have a bunch of slots up to 4th level, but you'd be filling them with metamagicked versions of lower spells. Sure, you could ignore Spellcraft and Concentration to raise Channeling and Focus as quickly as possible, but that'll hurt you in other ways. End result: you'd have a ton of low-level spells unless you spent more class levels on Wizard or bought a LOT of cross-class ranks. Having a lot of 1st and 2nd-level spells is nice, but it's no better than a Rogue using UMD on wands. You'd practically have to be an even-split multiclasser to approach your full potential, which is exactly the sort of situation the Eldritch Knight was made for in the first place. Actually, part of the reason the Channeling skill as written seems flaky is that it was designed for more of a drain-based system, which doesn't translate over well into a straight slot-based 3E class. But that's an entirely different topic. Yes, it's bad to let things like BAB and saves be skill-based since every class would have them as class skills and such. It'd be too easy to keep them all maxxed. But, it's not so bad when only one class has each as a class skill, like what I mentioned above, and these are things that right now are ALWAYS maxxed. [/QUOTE]
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