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DMG - Eldritch Knight
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<blockquote data-quote="bret" data-source="post: 1029186" data-attributes="member: 713"><p>They already have the foundation for it.</p><p></p><p>Create new skills for each caster type. Lets call it Arcane Power or Divine Power with specializations of Wizardry, Sorcery, Bardic, Druidic, Clerical, Ranger, or Paladin. Skill ranks in those skills are used for SR checks and either the ranks (perhaps plus skill focus) or character level are used in place of caster level.</p><p>Make it cross class for any other class, and make spells per day and spells known based on ranks in this skill.</p><p></p><p>Now a Fighter/Wizard has to use a huge number of skill points to maintain their spellcasting ability when they raise a fighter level (investment of time keeping up on the spellcasting) if they want more spells. Otherwise, they allow the skills to atrophy.</p><p></p><p>Increase the number of skill points given to each of the spellcaster types and you should have a very workable solution.</p><p>The skills are useless for any other purpose than gaining spell ability. You might actually need to split it into two skills (one used for caster level and a different one for spells gained) in order to balance it, but the basic idea works.</p></blockquote><p></p>
[QUOTE="bret, post: 1029186, member: 713"] They already have the foundation for it. Create new skills for each caster type. Lets call it Arcane Power or Divine Power with specializations of Wizardry, Sorcery, Bardic, Druidic, Clerical, Ranger, or Paladin. Skill ranks in those skills are used for SR checks and either the ranks (perhaps plus skill focus) or character level are used in place of caster level. Make it cross class for any other class, and make spells per day and spells known based on ranks in this skill. Now a Fighter/Wizard has to use a huge number of skill points to maintain their spellcasting ability when they raise a fighter level (investment of time keeping up on the spellcasting) if they want more spells. Otherwise, they allow the skills to atrophy. Increase the number of skill points given to each of the spellcaster types and you should have a very workable solution. The skills are useless for any other purpose than gaining spell ability. You might actually need to split it into two skills (one used for caster level and a different one for spells gained) in order to balance it, but the basic idea works. [/QUOTE]
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