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DMG - Eldritch Knight
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<blockquote data-quote="LokiDR" data-source="post: 1029828" data-attributes="member: 6239"><p>Scry is a save now, and the skill is gone. Concentration is useless if you don't cast while in melee. Spellcraft is even more useless unless you want to ID spells. And max ranks are based on total character level. So, at level 16 a fighter takes a level of wizard and takes 7 ranks in channeling, 1 in focus, and gets all the buffs he wants. A couple more levels of wizard and he can get 21 channeling, which would be nearly max ranks for a wizard of that level. This discounts feats like skill focus and cosmopolitan.</p><p></p><p></p><p>You can get high level spells. Do you really need a good level check, understanding, or concentration if you are just going to be buffing? This is far more usefull to the fighter than a few more levels of fighter.</p><p></p><p></p><p>Depending on your implementation of the skill. But, based on the idea of 1 skill for amount of spells and 1 for "punch" of spells, you can get a whole let of spells too fast. When a person starts on EK, they don't jump to the casting ability of a 4th level caster. That is why it is balanced.</p><p></p><p></p><p>All this confusion might well be the result of a difference of system ideals. D&D you just cast the spell and it has an effect. Other systems there are chances for failed casting, backlash, and other interesting points that don't convert well to D&D.</p><p></p><p></p><p>Skills are just a weak mechanic in D&D. Nothing life-saving is based on them beyond DC 15. The system is actually going away from skills, in the case of wild empathy, innuendo, intuit direction, and scry. Skills are really icing. Even the "skilled" classes wouldn't be much without their other abilities: sneak attack for the rogue, spells/songs for bards.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 1029828, member: 6239"] Scry is a save now, and the skill is gone. Concentration is useless if you don't cast while in melee. Spellcraft is even more useless unless you want to ID spells. And max ranks are based on total character level. So, at level 16 a fighter takes a level of wizard and takes 7 ranks in channeling, 1 in focus, and gets all the buffs he wants. A couple more levels of wizard and he can get 21 channeling, which would be nearly max ranks for a wizard of that level. This discounts feats like skill focus and cosmopolitan. You can get high level spells. Do you really need a good level check, understanding, or concentration if you are just going to be buffing? This is far more usefull to the fighter than a few more levels of fighter. Depending on your implementation of the skill. But, based on the idea of 1 skill for amount of spells and 1 for "punch" of spells, you can get a whole let of spells too fast. When a person starts on EK, they don't jump to the casting ability of a 4th level caster. That is why it is balanced. All this confusion might well be the result of a difference of system ideals. D&D you just cast the spell and it has an effect. Other systems there are chances for failed casting, backlash, and other interesting points that don't convert well to D&D. Skills are just a weak mechanic in D&D. Nothing life-saving is based on them beyond DC 15. The system is actually going away from skills, in the case of wild empathy, innuendo, intuit direction, and scry. Skills are really icing. Even the "skilled" classes wouldn't be much without their other abilities: sneak attack for the rogue, spells/songs for bards. [/QUOTE]
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