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DMG - Eldritch Knight
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<blockquote data-quote="Spatzimaus" data-source="post: 1039167" data-attributes="member: 3051"><p>Ain't that the truth! 3E D&D is saddled by the fact that it's based on AD&D, which was based on D&D. So, they just refuse to get rid of certain things, even when all common sense says it's time for a change.</p><p>They came up with this whole "Prestige Class" concept (which I like), but then shunted it into an "optional" status and only created a few token ones for the DMG. 3.5E tries to fix this, but we're looking at it through the lens of 3E.</p><p></p><p>Take this whole "Eldritch Knight" debate. Would we still be having it if "Ranger" had been a PrC intended for Rogue/Druid multiclasses? What if "Paladin" was a PrC for Fighter/Clerics? Or "Bard" for Rogue/Sorcerer? Or "Monk" for Fighter/Rogue? Each of these wouldn't have much "flavor" to them.</p><p>Suddenly, using "Eldritch Knight" for Fighter/Sorcerers or Fighter/Wizards doesn't seem so bad. But, in 3E, we expect Prestige Classes to be "flavorful", specialized classes, and so the EK looks bad by comparison.</p><p></p><p>What if the only core classes were Fighter, Rogue, Cleric, and Sorcerer? (That is, anyone wanting a "Druid" can just be a Cleric of a Nature god). It's the four Gauntlet classes! Think of them like the six d20Modern core classes. Each specializes on a different stat, with different sets of abilities and very little overlap.</p><p>If there was an established precedent for using special PrCs to mix these four core classes, instead of the current "you can do that just fine with multiclassing" attitude, then the EK and MT would be just fine. You'd only need a total of 6 PrCs for that, too, and we'd have them:</p><p>Ranger: Rogue/Cleric</p><p>Paladin: Fighter/Cleric</p><p>Mystic Theurge: Sorcerer/Cleric</p><p>Bard: Rogue/Sorcerer</p><p>Eldritch Knight: Fighter/Sorcerer</p><p>Monk: Fighter/Rogue</p><p></p><p>But, that's just not how it works currently. I do wish they had given the DMG version a bit more flavor; a few skill requirements, some token other abilities at each level, and so on. It could have been like an Arcane Paladin, with a mount replacing the familiar. But, it isn't.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1039167, member: 3051"] Ain't that the truth! 3E D&D is saddled by the fact that it's based on AD&D, which was based on D&D. So, they just refuse to get rid of certain things, even when all common sense says it's time for a change. They came up with this whole "Prestige Class" concept (which I like), but then shunted it into an "optional" status and only created a few token ones for the DMG. 3.5E tries to fix this, but we're looking at it through the lens of 3E. Take this whole "Eldritch Knight" debate. Would we still be having it if "Ranger" had been a PrC intended for Rogue/Druid multiclasses? What if "Paladin" was a PrC for Fighter/Clerics? Or "Bard" for Rogue/Sorcerer? Or "Monk" for Fighter/Rogue? Each of these wouldn't have much "flavor" to them. Suddenly, using "Eldritch Knight" for Fighter/Sorcerers or Fighter/Wizards doesn't seem so bad. But, in 3E, we expect Prestige Classes to be "flavorful", specialized classes, and so the EK looks bad by comparison. What if the only core classes were Fighter, Rogue, Cleric, and Sorcerer? (That is, anyone wanting a "Druid" can just be a Cleric of a Nature god). It's the four Gauntlet classes! Think of them like the six d20Modern core classes. Each specializes on a different stat, with different sets of abilities and very little overlap. If there was an established precedent for using special PrCs to mix these four core classes, instead of the current "you can do that just fine with multiclassing" attitude, then the EK and MT would be just fine. You'd only need a total of 6 PrCs for that, too, and we'd have them: Ranger: Rogue/Cleric Paladin: Fighter/Cleric Mystic Theurge: Sorcerer/Cleric Bard: Rogue/Sorcerer Eldritch Knight: Fighter/Sorcerer Monk: Fighter/Rogue But, that's just not how it works currently. I do wish they had given the DMG version a bit more flavor; a few skill requirements, some token other abilities at each level, and so on. It could have been like an Arcane Paladin, with a mount replacing the familiar. But, it isn't. [/QUOTE]
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