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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Jester David" data-source="post: 6432366" data-attributes="member: 37579"><p>A list of all possible options would be massive. Look at the race builder section of Pathfinder's <em>Advanced Race Guide</em> for an example, and that's pretty darn broken in places.</p><p></p><p>The DMG should be filled with advice on how to house rule, which should help people get a handle on why rules exist. So that advice should be present. One just needs to read the rule advice in the DMG, read the PHB and look at the standard of the races, and compare balance. </p><p></p><p>But the problems with broken homebrew races typically come about when a DM doesn't read all the DMG rules or consider other races, when a DM just gets a burst of creativity and throws together a race, often more resembling a race from earlier editions with the names of some mechanics tweaked. In that instance, even if there was hard rules and guidelines, they likely would not be read.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6432366, member: 37579"] A list of all possible options would be massive. Look at the race builder section of Pathfinder's [I]Advanced Race Guide[/I] for an example, and that's pretty darn broken in places. The DMG should be filled with advice on how to house rule, which should help people get a handle on why rules exist. So that advice should be present. One just needs to read the rule advice in the DMG, read the PHB and look at the standard of the races, and compare balance. But the problems with broken homebrew races typically come about when a DM doesn't read all the DMG rules or consider other races, when a DM just gets a burst of creativity and throws together a race, often more resembling a race from earlier editions with the names of some mechanics tweaked. In that instance, even if there was hard rules and guidelines, they likely would not be read. [/QUOTE]
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DMG Excerpt: Creating a New Race
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