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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Jester David" data-source="post: 6432458" data-attributes="member: 37579"><p>You could fill an entire chapter on the subject. There's simply too many topics that require too much information. </p><p>WotC has to balance the needs of discussing the topic at all, with the needs of having other content in the damn book. </p><p></p><p>Possible subjects include the effects of:</p><p>Bonuses to each ability score (as not all are equally good)</p><p>Which ability scores synergize with which class</p><p>Higher ability scores (+3 bonuses or more)</p><p>Ability score penalties (the pros/cons of penalties)</p><p>Non-ability penalties (daylight sensitivity, etc)</p><p>Size (large, tiny, should small races have better other powers)</p><p>Skill bonuses (as not all are equally useful)</p><p>Bonuses vs advantage (advantage on a check vs double prof. bonus)</p><p>Natural armour</p><p>Natural attacks</p><p>Unusual anatomy (more arms, fewer magic item slots, more slots, getting armour, etc)</p><p>Unusual biological needs (not sleeping, not eating, not breathing, drinking blood)</p><p>Resisting energy (fire commonly used, thunder less used)</p><p>Spellcasting (level, usage, offensive vs utility)</p><p>Monstrous abilities (regeneration, reading minds, turning to stone) </p><p>Breaking rules (exceeding ability cap, multiple concentration effects)</p><p></p><p>Plus a wealth of advice on what makes a good power and what makes a bad power. </p><p></p><p>Now, keep in mind that the warforged and kender aren't in the DMG any more. So they likely had planned for them to be other sample races and then cut them for space. </p><p>So to get all of the above into the book, what would you have cut? A few magic items? Artifacts? A fifth of the art in the books? Extra combat options?</p><p></p><p>Yeah, the topic could be much more expansive. But I'd rather have *some* advice rather than *no* advice.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6432458, member: 37579"] You could fill an entire chapter on the subject. There's simply too many topics that require too much information. WotC has to balance the needs of discussing the topic at all, with the needs of having other content in the damn book. Possible subjects include the effects of: Bonuses to each ability score (as not all are equally good) Which ability scores synergize with which class Higher ability scores (+3 bonuses or more) Ability score penalties (the pros/cons of penalties) Non-ability penalties (daylight sensitivity, etc) Size (large, tiny, should small races have better other powers) Skill bonuses (as not all are equally useful) Bonuses vs advantage (advantage on a check vs double prof. bonus) Natural armour Natural attacks Unusual anatomy (more arms, fewer magic item slots, more slots, getting armour, etc) Unusual biological needs (not sleeping, not eating, not breathing, drinking blood) Resisting energy (fire commonly used, thunder less used) Spellcasting (level, usage, offensive vs utility) Monstrous abilities (regeneration, reading minds, turning to stone) Breaking rules (exceeding ability cap, multiple concentration effects) Plus a wealth of advice on what makes a good power and what makes a bad power. Now, keep in mind that the warforged and kender aren't in the DMG any more. So they likely had planned for them to be other sample races and then cut them for space. So to get all of the above into the book, what would you have cut? A few magic items? Artifacts? A fifth of the art in the books? Extra combat options? Yeah, the topic could be much more expansive. But I'd rather have *some* advice rather than *no* advice. [/QUOTE]
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