Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG Excerpt: Creating a New Race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6433619" data-attributes="member: 2067"><p>This twigs to one of the lessons I hope 5e has truly learned (and it seems that they have, in general): It's not the publisher's place to tell us what's fun and then have us do it and have fun. Rather, it is the publisher's place to supply fodder for what <em>we</em> think is fun. </p><p></p><p>Lots of people think 4e eladrin are fun, so it makes sense to include them. They might've even been a lot of fun in 4e as an option. But as a <strong>replacement</strong>, they didn't fare so well. It is not the publisher's place to tell us that eladrin are more fun than the old D&D high elves so here's eladrin and you don't need high elves anymore (and if you really want 'em, there's no Fun Police, but no way we're going to give 'em to you). It is more their place to say, "this view of elves might be a lot of fun!"</p><p></p><p>Examples of that were written all over a lot of (especially early) 4e: let us tell you what is fun, what you need to have fun, what is the most fun, what D&D is really about. Early 5e has a LOT in the opposite camp: do what you want, make a ruling and keep going, here's some ideas, the game isn't a fragile little snowflake that can't take some weirdness, do as thou wilt, whatever feels right to you. They're explicit about it now. </p><p></p><p>Which is part of why I'm really looking forward to the DMG perhaps the most out of any of the three 5e initial releases. If there's anything that exemplifies the freer-wheeling "here's a thing, have fun with it" style of 5e, it'll be in the options and expansions and other tweaks the DM can bring to the system. It's the best place to present the "do as thou wilt" philosophy, to show that we've moved on from 4e's more...paternalistic...style. </p><p></p><p>This blurb shows that in spades. The game wants you to make new subraces and races. It's easy to do. Here's some advice. Make the game your own. We won't tell you how to have fun.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6433619, member: 2067"] This twigs to one of the lessons I hope 5e has truly learned (and it seems that they have, in general): It's not the publisher's place to tell us what's fun and then have us do it and have fun. Rather, it is the publisher's place to supply fodder for what [I]we[/I] think is fun. Lots of people think 4e eladrin are fun, so it makes sense to include them. They might've even been a lot of fun in 4e as an option. But as a [B]replacement[/B], they didn't fare so well. It is not the publisher's place to tell us that eladrin are more fun than the old D&D high elves so here's eladrin and you don't need high elves anymore (and if you really want 'em, there's no Fun Police, but no way we're going to give 'em to you). It is more their place to say, "this view of elves might be a lot of fun!" Examples of that were written all over a lot of (especially early) 4e: let us tell you what is fun, what you need to have fun, what is the most fun, what D&D is really about. Early 5e has a LOT in the opposite camp: do what you want, make a ruling and keep going, here's some ideas, the game isn't a fragile little snowflake that can't take some weirdness, do as thou wilt, whatever feels right to you. They're explicit about it now. Which is part of why I'm really looking forward to the DMG perhaps the most out of any of the three 5e initial releases. If there's anything that exemplifies the freer-wheeling "here's a thing, have fun with it" style of 5e, it'll be in the options and expansions and other tweaks the DM can bring to the system. It's the best place to present the "do as thou wilt" philosophy, to show that we've moved on from 4e's more...paternalistic...style. This blurb shows that in spades. The game wants you to make new subraces and races. It's easy to do. Here's some advice. Make the game your own. We won't tell you how to have fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMG Excerpt: Creating a New Race
Top