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<blockquote data-quote="pemerton" data-source="post: 6434145" data-attributes="member: 42582"><p>I don't really disagree with your post, I'm just puzzled by your use of "need". How could WotC bring it about that thos who like PS <em>need</em> to embrace 4e-style eladrin?</p><p></p><p>I don't really like halflings in my D&D. In over 30 years of GMing I've been lucky to have no halfling PC since about 1984. I've GMed Greyhawk campaigns for years and never used a halfling NPC that I can recall. The fact that the mecanical systems I've used (AD&D, Rolemaster) have presented halflings as a default part of the campaign world hasn't been a problem - I've just disregarded that suggestion.</p><p></p><p>Now if a player wanted to play a halfling of course I'd have to grin and bear it. But that wouldn't change if the halfling appeared buried somewhere in an "optional" part of the DMG. The DMG can label something optional, but that's of little relevance when it comes to a player and GM compromising over what story elements will be part of the game.</p><p></p><p>If GMs don't like eladrin, just don't use them! If they have players who nevertheless want to play them, it seems to me to make no difference to those negotiations that WotC put the rules for them on this page of this book rather than on that page of that book.</p><p></p><p>************************</p><p></p><p>That depends on how much the "afterlife" aspect mattered in any given game. I've used demons and devils in my fantasy RPGing for years, with Gygax's MMs as my templates for most of those years, and the afterlife issue has come up maybe once or twice, when the PCs encountered a Lemure.</p><p></p><p>When I first encountered eladrin reading the 3E Monster Manual, what I noticed is that they are supernatural, celestial elves. If the book even mentioned that they are "afterlife beings", it made no impact on me as I don't remember it.</p><p></p><p>I don't think they're very different. I also don't know why you call them "monstrous" - the only sense in which they are monsters is the technical D&D sense, and in that usage angelc eladrin are also monsters.</p><p></p><p>Both sorts of eladrin are elven in nature. They are both nature/fey-inclined. (Look at the Ghaele's spell list on d20 SRD - it's full of animal and weather stuff. They also teleport without error at will, which is more often, and further, than most 4e eladrin can teleport.) Eladrin live on Arvandor, which is an idealised Sylvan plane, much like the Fewyild.</p><p></p><p>For me, the changing of orcs from LE to CE - which happened in 4e - is quite a big deal, far bigger than putting the supernatural, celestial elves into a more consistent and coherent cosmological framewokr. But no one else seems to have even noticed the orc change, judging from the amount of comments I see on it (ie basically none). Which just goes to show that claims about degree of difference are relative to individual concerns and interests.</p><p></p><p>(Linking back to [MENTION=2067]Kamikaze Midget[/MENTION]'s post - when they announced the LE to CE change at the launch of 3E, they talked about how "we had all been playing our orcs as wild and chaotic, and so this change was just regularising that state of affairs". Well, I hadn't. For a long time I had treated orcs and hobgoblins as the same militarisitc, highly disciplined peoples. Does that mean that WotC were "insulting me" or "telling me how to have fun"? Not at all - they're just writing, publishing and marketing their game in a way that they think best suits their commercial interests, incuding the aesthetic aspects that feed into those commercial interests. I can do my own thing witout getting in trouble from them.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6434145, member: 42582"] I don't really disagree with your post, I'm just puzzled by your use of "need". How could WotC bring it about that thos who like PS [I]need[/I] to embrace 4e-style eladrin? I don't really like halflings in my D&D. In over 30 years of GMing I've been lucky to have no halfling PC since about 1984. I've GMed Greyhawk campaigns for years and never used a halfling NPC that I can recall. The fact that the mecanical systems I've used (AD&D, Rolemaster) have presented halflings as a default part of the campaign world hasn't been a problem - I've just disregarded that suggestion. Now if a player wanted to play a halfling of course I'd have to grin and bear it. But that wouldn't change if the halfling appeared buried somewhere in an "optional" part of the DMG. The DMG can label something optional, but that's of little relevance when it comes to a player and GM compromising over what story elements will be part of the game. If GMs don't like eladrin, just don't use them! If they have players who nevertheless want to play them, it seems to me to make no difference to those negotiations that WotC put the rules for them on this page of this book rather than on that page of that book. ************************ That depends on how much the "afterlife" aspect mattered in any given game. I've used demons and devils in my fantasy RPGing for years, with Gygax's MMs as my templates for most of those years, and the afterlife issue has come up maybe once or twice, when the PCs encountered a Lemure. When I first encountered eladrin reading the 3E Monster Manual, what I noticed is that they are supernatural, celestial elves. If the book even mentioned that they are "afterlife beings", it made no impact on me as I don't remember it. I don't think they're very different. I also don't know why you call them "monstrous" - the only sense in which they are monsters is the technical D&D sense, and in that usage angelc eladrin are also monsters. Both sorts of eladrin are elven in nature. They are both nature/fey-inclined. (Look at the Ghaele's spell list on d20 SRD - it's full of animal and weather stuff. They also teleport without error at will, which is more often, and further, than most 4e eladrin can teleport.) Eladrin live on Arvandor, which is an idealised Sylvan plane, much like the Fewyild. For me, the changing of orcs from LE to CE - which happened in 4e - is quite a big deal, far bigger than putting the supernatural, celestial elves into a more consistent and coherent cosmological framewokr. But no one else seems to have even noticed the orc change, judging from the amount of comments I see on it (ie basically none). Which just goes to show that claims about degree of difference are relative to individual concerns and interests. (Linking back to [MENTION=2067]Kamikaze Midget[/MENTION]'s post - when they announced the LE to CE change at the launch of 3E, they talked about how "we had all been playing our orcs as wild and chaotic, and so this change was just regularising that state of affairs". Well, I hadn't. For a long time I had treated orcs and hobgoblins as the same militarisitc, highly disciplined peoples. Does that mean that WotC were "insulting me" or "telling me how to have fun"? Not at all - they're just writing, publishing and marketing their game in a way that they think best suits their commercial interests, incuding the aesthetic aspects that feed into those commercial interests. I can do my own thing witout getting in trouble from them.) [/QUOTE]
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