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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Jester David" data-source="post: 6434495" data-attributes="member: 37579"><p>It really doesn't matter. </p><p></p><p>In an RPG game set in the last years of the third age with the only races being men, halflings, and elves there could totally be two or three human ethnicities portrayed as different races. I've seen many RPGs do that with different types of human. </p><p>Or they could all be human and different subraces.</p><p>Or they could be human and the differences cosmetic. </p><p></p><p>That really doesn't matter because it's mechanical representation. How you want to portray the difference between men of Rohan and men of Gondor doesn't change what men of Rohan are compared to Gondor in the context of the world. </p><p></p><p>My issue with eladrin (which I presume this relates to) is that the change in the mechanics - how the two types of elves were distinguished - caused a dramatic change in the lore. Which is like the game saying that men of Rohan are a different race than those of Gondor, and all have a new superpower which they have always and all of them really come from somewhere else than has always been believed. </p><p></p><p></p><p>Have you read the books or seen the movies? </p><p></p><p>I can only differentiate them by their location: Mirkwood, Rivendale, and Lothlorien. I'm assuming than those equate with wood, high, and grey elves respectively. But I don't know the in-world names. I'm sure they do. And I'm sure they have more differences. But really the differences seem to be ranger elves in Mirkwood, magic elves in Lothlorien, and a mixture in Rivendell, or possibly clerical. I'm trying to cram the round peg of game terms into a square hole of narrative.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6434495, member: 37579"] It really doesn't matter. In an RPG game set in the last years of the third age with the only races being men, halflings, and elves there could totally be two or three human ethnicities portrayed as different races. I've seen many RPGs do that with different types of human. Or they could all be human and different subraces. Or they could be human and the differences cosmetic. That really doesn't matter because it's mechanical representation. How you want to portray the difference between men of Rohan and men of Gondor doesn't change what men of Rohan are compared to Gondor in the context of the world. My issue with eladrin (which I presume this relates to) is that the change in the mechanics - how the two types of elves were distinguished - caused a dramatic change in the lore. Which is like the game saying that men of Rohan are a different race than those of Gondor, and all have a new superpower which they have always and all of them really come from somewhere else than has always been believed. Have you read the books or seen the movies? I can only differentiate them by their location: Mirkwood, Rivendale, and Lothlorien. I'm assuming than those equate with wood, high, and grey elves respectively. But I don't know the in-world names. I'm sure they do. And I'm sure they have more differences. But really the differences seem to be ranger elves in Mirkwood, magic elves in Lothlorien, and a mixture in Rivendell, or possibly clerical. I'm trying to cram the round peg of game terms into a square hole of narrative. [/QUOTE]
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