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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Li Shenron" data-source="post: 6434653" data-attributes="member: 1465"><p>That depends on the game. If your game is old-school sandbox where nobody dislikes rolling up new PC often, it's fine. Alternatively, if your game uses plenty of traditional "rewind" buttons like resurrection spells or generous death saves mechanics (i.e. losing life permanently is much harder than just dropping down in combat), then it's also fine.</p><p></p><p>In other games it's not. Throwing a winged-designed encounter and then having to fudge the rolls because it's really too easy or too hard sucks by my standards. </p><p></p><p>I don't actually use custom monsters normally, only monsters with class levels or some specific modifications. But my point is that if we get only "wing-it" rules for creating monsters, then IMO those rules are not worth DMG space, since they practically tell you "we couldn't design monster creation rules, so just do something by yourself and see if it works". Why would you need to spend money on a book to be told that?</p><p></p><p>This just to say that I hope monster creation rules are not of the "wing-it" type. They don't have to be as rigid as the 3e ones, but if they are as loose as race creation rules, then they are indeed worthless. For PC races is less of a problem however. But basically these PC races creation rules tell you not to even bother considering allowing races with significantly different power level than the PHB ones.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6434653, member: 1465"] That depends on the game. If your game is old-school sandbox where nobody dislikes rolling up new PC often, it's fine. Alternatively, if your game uses plenty of traditional "rewind" buttons like resurrection spells or generous death saves mechanics (i.e. losing life permanently is much harder than just dropping down in combat), then it's also fine. In other games it's not. Throwing a winged-designed encounter and then having to fudge the rolls because it's really too easy or too hard sucks by my standards. I don't actually use custom monsters normally, only monsters with class levels or some specific modifications. But my point is that if we get only "wing-it" rules for creating monsters, then IMO those rules are not worth DMG space, since they practically tell you "we couldn't design monster creation rules, so just do something by yourself and see if it works". Why would you need to spend money on a book to be told that? This just to say that I hope monster creation rules are not of the "wing-it" type. They don't have to be as rigid as the 3e ones, but if they are as loose as race creation rules, then they are indeed worthless. For PC races is less of a problem however. But basically these PC races creation rules tell you not to even bother considering allowing races with significantly different power level than the PHB ones. [/QUOTE]
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