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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Minigiant" data-source="post: 6435218" data-attributes="member: 63508"><p>I just realized that I have a gripe.</p><p></p><p>I can't customize common monster races into NPCs outside of "upgrading" while keeping flavor.</p><p></p><p>Here's what I mean.</p><p>In the last 2 editions, many of the common humanoid "monsters" had race stats for them. In 3rd I'd build a wizard and slap the hobgoblin race on it to make a magical advisor to a hobgoblin warlord. In 4th, I'd find a monster humanoid mage close to the one I like and swap its race for hobgoblin. Even easier than before.</p><p></p><p>But in 5th. I don't think I'll be able to this. The humanoids in the MM are built as monsters. They have crazy abilities.. You cannot distill them down to PC races and swap the result onto a "customizable" NPC. If you run true, they are unbalanced to normal monsters. And if you built the monster as a race, they don't feel like the rest of their kind.</p><p></p><p>I hope official versions of the staples appear.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6435218, member: 63508"] I just realized that I have a gripe. I can't customize common monster races into NPCs outside of "upgrading" while keeping flavor. Here's what I mean. In the last 2 editions, many of the common humanoid "monsters" had race stats for them. In 3rd I'd build a wizard and slap the hobgoblin race on it to make a magical advisor to a hobgoblin warlord. In 4th, I'd find a monster humanoid mage close to the one I like and swap its race for hobgoblin. Even easier than before. But in 5th. I don't think I'll be able to this. The humanoids in the MM are built as monsters. They have crazy abilities.. You cannot distill them down to PC races and swap the result onto a "customizable" NPC. If you run true, they are unbalanced to normal monsters. And if you built the monster as a race, they don't feel like the rest of their kind. I hope official versions of the staples appear. [/QUOTE]
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