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DMG Excerpt: Creating a New Race
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<blockquote data-quote="Minigiant" data-source="post: 6443229" data-attributes="member: 63508"><p>I understand that there is a difference standard and heroic version of the monster races. My issue is how FAR the difference is.</p><p></p><p>MM kobolds are pathetic and have little power. All MM kobolds have are high Dex and skill with traps. Creation of a PC race would mean taping tons of abilities onto it to balance it. But then the PC kobold and MM kobold look nothing alike.</p><p>Give them +2 Dex, +1 Int, proficiency with tinker tools and craft of 3 traps? I have a weak rock gnome not a kobold. </p><p></p><p>And what do I give to compensate for being small?</p><p></p><p>Based on the MM... I got nothing. The MM kobold sucks and has no compensation or even any features I can snag and boost. The fluff adds nothing either. I can even good Dex +3 or +4 because it breaks the general baseline for the game. </p><p></p><p>Same with hobgoblins and bugbears but in the opposite direction. The MM stuff is too powerful but there is little leeway to weaken them without making them too weak or copycats of existing races.</p><p></p><p>This is why I loved 4e's racial power method so much. You could take almost any humanoid monster and pluck out its ability bonuses and racial power. Then give it to players for PCs or swap them on monsters as a DM or adventure designer. Even 3e had its races despite being faulty.</p><p></p><p>5e seems like the worse of both worlds. Monsters have no underlying rules for reverse engineering for PCs. The rules for reverse engineering for monster to monster swaps seem long. And if you DO create monster PC races, t</p><p>many of them will look nothing like their PC versions.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6443229, member: 63508"] I understand that there is a difference standard and heroic version of the monster races. My issue is how FAR the difference is. MM kobolds are pathetic and have little power. All MM kobolds have are high Dex and skill with traps. Creation of a PC race would mean taping tons of abilities onto it to balance it. But then the PC kobold and MM kobold look nothing alike. Give them +2 Dex, +1 Int, proficiency with tinker tools and craft of 3 traps? I have a weak rock gnome not a kobold. And what do I give to compensate for being small? Based on the MM... I got nothing. The MM kobold sucks and has no compensation or even any features I can snag and boost. The fluff adds nothing either. I can even good Dex +3 or +4 because it breaks the general baseline for the game. Same with hobgoblins and bugbears but in the opposite direction. The MM stuff is too powerful but there is little leeway to weaken them without making them too weak or copycats of existing races. This is why I loved 4e's racial power method so much. You could take almost any humanoid monster and pluck out its ability bonuses and racial power. Then give it to players for PCs or swap them on monsters as a DM or adventure designer. Even 3e had its races despite being faulty. 5e seems like the worse of both worlds. Monsters have no underlying rules for reverse engineering for PCs. The rules for reverse engineering for monster to monster swaps seem long. And if you DO create monster PC races, t many of them will look nothing like their PC versions. [/QUOTE]
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