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DMG Excerpt: Creating a New Race
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<blockquote data-quote="steeldragons" data-source="post: 6443395" data-attributes="member: 92511"><p>This all seems a bit tempestuous in the proverbial teapot.</p><p></p><p>You have small races. You have some examples of what small races get. Give them Natural Stealth from the halfling. Give them some kind of hiding and/or climbing. You know what/how you obviously expect your kobolds to be. So, add that in. Steal stuff from 4e if that's what you think is missing.</p><p></p><p>No, maybe they won't be as good as other races. Maybe you do end up with a "weak rock gnome". You want to play a kobold, that's what you get. Enjoy playing your kobold pc. </p><p></p><p>Take the hobgoblin and bugbear. Take the stuff that's OP'd out. Put something in, yes, commensurate with what other existing races have. You will have to do some work to get what you, apparently, think is the way your monster-pc's should be. And you can likely come up with some sub-system that will give you what you want, and may like <em>better</em> even after/if we see "official monster pc" guidelines from 5e. </p><p></p><p>5e gave you a 9 races with 14 counting subraces, 15 if you want to count the variant human. 5e is not concerned, a few months from release, in making sure every possible living thing can be made into a PC.</p><p></p><p>Good on them, says I.</p><p></p><p>5e isn't beholden to give you the exact same monster-PC racial options that you seem to think you <em>must</em> have/prefer from previous editions. You want these [obviously, as the game is presented right now] "outside the intended default/norm" PC races, then you will have to cobble them up as you like.</p><p></p><p>5e isn't doing anything "wrong" or a "bad" game because it hasn't drawn these corner cases up for you or given you monster "options" you find unsatisfactory -however popular at individual tables, they are, when all's said and done, corner cases.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6443395, member: 92511"] This all seems a bit tempestuous in the proverbial teapot. You have small races. You have some examples of what small races get. Give them Natural Stealth from the halfling. Give them some kind of hiding and/or climbing. You know what/how you obviously expect your kobolds to be. So, add that in. Steal stuff from 4e if that's what you think is missing. No, maybe they won't be as good as other races. Maybe you do end up with a "weak rock gnome". You want to play a kobold, that's what you get. Enjoy playing your kobold pc. Take the hobgoblin and bugbear. Take the stuff that's OP'd out. Put something in, yes, commensurate with what other existing races have. You will have to do some work to get what you, apparently, think is the way your monster-pc's should be. And you can likely come up with some sub-system that will give you what you want, and may like [I]better[/I] even after/if we see "official monster pc" guidelines from 5e. 5e gave you a 9 races with 14 counting subraces, 15 if you want to count the variant human. 5e is not concerned, a few months from release, in making sure every possible living thing can be made into a PC. Good on them, says I. 5e isn't beholden to give you the exact same monster-PC racial options that you seem to think you [I]must[/I] have/prefer from previous editions. You want these [obviously, as the game is presented right now] "outside the intended default/norm" PC races, then you will have to cobble them up as you like. 5e isn't doing anything "wrong" or a "bad" game because it hasn't drawn these corner cases up for you or given you monster "options" you find unsatisfactory -however popular at individual tables, they are, when all's said and done, corner cases. [/QUOTE]
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