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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="Vaeron" data-source="post: 4171230" data-attributes="member: 3956"><p>Yes, the 11th level monster would have +3 to hit (1 per level) and +1 to damage (+1/2 level). But I'm referring to the part that talks about their bonuses resulting from the use of enchanted items. If these 11th level beasties were using the +3 greatswords they would get an additional +1 to hit and +1 to damage (+3 weapon -2=+1). (this subtracting the + number is a bit counter-intuitive here).</p><p></p><p>"Giving all your ogre savages plate armor and +3 greatswords may seem like a reasonable change, but now they have the attack, damage, and defense numbers of a higher-level monster—which makes them a tougher challenge than other 8th-level brutes."</p><p></p><p>This statement, and the one I quoted previously, seems to defy the previous magic threshold rules laid out. Sure, he says to just adjust the level up. But the math he quotes doesn't mesh with the math quoted just a paragraph before.</p></blockquote><p></p>
[QUOTE="Vaeron, post: 4171230, member: 3956"] Yes, the 11th level monster would have +3 to hit (1 per level) and +1 to damage (+1/2 level). But I'm referring to the part that talks about their bonuses resulting from the use of enchanted items. If these 11th level beasties were using the +3 greatswords they would get an additional +1 to hit and +1 to damage (+3 weapon -2=+1). (this subtracting the + number is a bit counter-intuitive here). "Giving all your ogre savages plate armor and +3 greatswords may seem like a reasonable change, but now they have the attack, damage, and defense numbers of a higher-level monster—which makes them a tougher challenge than other 8th-level brutes." This statement, and the one I quoted previously, seems to defy the previous magic threshold rules laid out. Sure, he says to just adjust the level up. But the math he quotes doesn't mesh with the math quoted just a paragraph before. [/QUOTE]
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DMG Excerpt: Customizing Monsters
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