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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="cferejohn" data-source="post: 4171243" data-attributes="member: 63649"><p>Huh. You know I think you are right. From the excerpt:</p><p></p><p></p><p></p><p>Honestly I think I like my way better, and yeah, the whole "subtract the value that has a plus in front of it" thing is really bizzare. If this is what they were intending "theshold" seems like a strange choice of words. I guess its a threshold in the sense that it is the *minimum* plus that applies to them. </p><p></p><p>In either case, the example is bricked. </p><p></p><p>Personally I like the ideas of magic items that characters (and I suppose monsters) "grow" into, unlocking more powers as they go up in level. I know they started adding "some* items that worked like that in 3.5, but I thought they might make it standard, since it would fit in well with the whole "only 11th+ level characters can use rings" thing.</p><p></p><p></p><p></p><p>Umm, this is not a corner case, someone (evidently me) was confused about how the rule fundamentally worked. Is the threshold the max plus a creature of that level can take advantage of OR is it the minimum plus that the weapon/armor must have for a creature to take advantage of it (on the assumption that if it is lower than this then what they already had was better anyway). It seems from closer inspection that the latter is the case, but the text and (especially) the table are pretty damned confusing.</p></blockquote><p></p>
[QUOTE="cferejohn, post: 4171243, member: 63649"] Huh. You know I think you are right. From the excerpt: Honestly I think I like my way better, and yeah, the whole "subtract the value that has a plus in front of it" thing is really bizzare. If this is what they were intending "theshold" seems like a strange choice of words. I guess its a threshold in the sense that it is the *minimum* plus that applies to them. In either case, the example is bricked. Personally I like the ideas of magic items that characters (and I suppose monsters) "grow" into, unlocking more powers as they go up in level. I know they started adding "some* items that worked like that in 3.5, but I thought they might make it standard, since it would fit in well with the whole "only 11th+ level characters can use rings" thing. Umm, this is not a corner case, someone (evidently me) was confused about how the rule fundamentally worked. Is the threshold the max plus a creature of that level can take advantage of OR is it the minimum plus that the weapon/armor must have for a creature to take advantage of it (on the assumption that if it is lower than this then what they already had was better anyway). It seems from closer inspection that the latter is the case, but the text and (especially) the table are pretty damned confusing. [/QUOTE]
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DMG Excerpt: Customizing Monsters
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