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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="vagabundo" data-source="post: 4171446" data-attributes="member: 55864"><p><Shudder> Never have liked messing with templates (after creating a whole forest full of fiendish critters that could be summoned) so I dont get your love. </p><p></p><p>Still I can imagine someone is working on ideas for a book of more <em>involved</em> templates now that the licensing issues have been (hopefully) sorted.</p><p></p><p></p><p></p><p>I'd guess the monster math (mash??) is different from the PC math, so the PC would get the the benefit.</p><p></p><p></p><p></p><p>I like the regeneration and the natural armour doesn't stack. It does seem a little fiddly: having to work backwards (to get the armour modifier) then forwards with the new armour modifier, but the streamlining on the whole system makes up for it. I can take wonky in small doses.</p><p></p><p></p><p></p><p>I think this is where the system will shine. Just grab a paralysing power from another monster entry that you like and replace or add to the lich template. Bingo, all liches in my campaign have paralysing touch.</p><p></p><p></p><p></p><p>Didnt it mention about double templating? standard+template=eilte, (elite+template)xdouble hp=solo.</p><p></p><p>I guess a Solo+template = higher level using the reality check.</p><p></p><p>I like that "reality check" is all part of the system. I'm hoping for more in the DMG on this with guidelines and tables so outliers can be spotted and fixed (or left as an achillies heel/mutation)...</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4171446, member: 55864"] <Shudder> Never have liked messing with templates (after creating a whole forest full of fiendish critters that could be summoned) so I dont get your love. Still I can imagine someone is working on ideas for a book of more [I]involved[/I] templates now that the licensing issues have been (hopefully) sorted. I'd guess the monster math (mash??) is different from the PC math, so the PC would get the the benefit. I like the regeneration and the natural armour doesn't stack. It does seem a little fiddly: having to work backwards (to get the armour modifier) then forwards with the new armour modifier, but the streamlining on the whole system makes up for it. I can take wonky in small doses. I think this is where the system will shine. Just grab a paralysing power from another monster entry that you like and replace or add to the lich template. Bingo, all liches in my campaign have paralysing touch. Didnt it mention about double templating? standard+template=eilte, (elite+template)xdouble hp=solo. I guess a Solo+template = higher level using the reality check. I like that "reality check" is all part of the system. I'm hoping for more in the DMG on this with guidelines and tables so outliers can be spotted and fixed (or left as an achillies heel/mutation)... [/QUOTE]
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