Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMG Excerpt: Customizing Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lizard" data-source="post: 4171524" data-attributes="member: 1054"><p>I've already told you -- when working out exactly how dangerous/prevalent vampires are, when building their culture, etc.</p><p></p><p>If a beloved NPC is captured by a vampire, do the PCs need to rush madly to save him from becoming one of the Undead, or do they know they have a week until the ghastly ritual is complete?</p><p></p><p>If WOTC (or a third party) publishes a module based on the idea a vampire can turn an entire village into his loyal slaves overnight, does this fit with your campaign where a vampire can only control Int bonus servants?</p><p></p><p>The difference in what the world will be like between "Vampires create spawn every time they feed, unless they deliberately stop the process" and "Vampires must spend a month of time and sacrifice a hit point permanently to creat spawn" is immense. In the former, a hungry vampire can fill the streets with abandoned, useless, ravening, monsters in a matter of days as the plague spreads. In the latter, a vampire will lure and seduce a special, perfect, target as the blessed recipient of the gift of eternal life. There's lots of other options, too, and each one changes the world -- or at least how vampires fit into it.</p><p></p><p>It's fine to change things to fit your campaign, but there needs to be a baseline to work from. I don't understand why people love fluff that's non-essential and intrusive (like the entire giant/dwarf backstory) but see no need for definitions of actual game mechanics.</p><p></p><p>Fluff is easy. Mechanics are hard. I expect developers to do the hard stuff.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4171524, member: 1054"] I've already told you -- when working out exactly how dangerous/prevalent vampires are, when building their culture, etc. If a beloved NPC is captured by a vampire, do the PCs need to rush madly to save him from becoming one of the Undead, or do they know they have a week until the ghastly ritual is complete? If WOTC (or a third party) publishes a module based on the idea a vampire can turn an entire village into his loyal slaves overnight, does this fit with your campaign where a vampire can only control Int bonus servants? The difference in what the world will be like between "Vampires create spawn every time they feed, unless they deliberately stop the process" and "Vampires must spend a month of time and sacrifice a hit point permanently to creat spawn" is immense. In the former, a hungry vampire can fill the streets with abandoned, useless, ravening, monsters in a matter of days as the plague spreads. In the latter, a vampire will lure and seduce a special, perfect, target as the blessed recipient of the gift of eternal life. There's lots of other options, too, and each one changes the world -- or at least how vampires fit into it. It's fine to change things to fit your campaign, but there needs to be a baseline to work from. I don't understand why people love fluff that's non-essential and intrusive (like the entire giant/dwarf backstory) but see no need for definitions of actual game mechanics. Fluff is easy. Mechanics are hard. I expect developers to do the hard stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DMG Excerpt: Customizing Monsters
Top