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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="med stud" data-source="post: 4171534" data-attributes="member: 1211"><p>OK, I see where you are coming from. I understand your position though I don't agree with it. Personally I'm in the "don't let the rules get in the way of a good story"- camp. I don't feel the need for the same rules to apply for all vampires. If the players are used to vampires with their Int-score in spawns and they suddenly come across a vampire lord that can make an entire village to his spawns, my goal is that they should feel that they have come across a real bad-ass vampire. From my side of the screen, I just feel like making that story.</p><p></p><p>If I buy an adventure that involves vampires, and that adventure uses a different standard than my standard, I will just use those vampires as they are and assume they are a different kind of vampires. Add a skill challenge or History- check for the PCs to find out about it.</p><p></p><p>What I'm aiming for with my DMing is first and foremost sense of wonder. If I make the players feel that they discover something new every session, I have reached my goal. I understand that some people feel the same about consistency, it's just not for me.</p></blockquote><p></p>
[QUOTE="med stud, post: 4171534, member: 1211"] OK, I see where you are coming from. I understand your position though I don't agree with it. Personally I'm in the "don't let the rules get in the way of a good story"- camp. I don't feel the need for the same rules to apply for all vampires. If the players are used to vampires with their Int-score in spawns and they suddenly come across a vampire lord that can make an entire village to his spawns, my goal is that they should feel that they have come across a real bad-ass vampire. From my side of the screen, I just feel like making that story. If I buy an adventure that involves vampires, and that adventure uses a different standard than my standard, I will just use those vampires as they are and assume they are a different kind of vampires. Add a skill challenge or History- check for the PCs to find out about it. What I'm aiming for with my DMing is first and foremost sense of wonder. If I make the players feel that they discover something new every session, I have reached my goal. I understand that some people feel the same about consistency, it's just not for me. [/QUOTE]
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