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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="Cadfan" data-source="post: 4171973" data-attributes="member: 40961"><p>I don't think its meant to show magic weapons losing power when held by powerful individuals.</p><p></p><p>I think it is a math fix.</p><p></p><p>Lets say the appropriate attack bonus for a level 15 brute is X.</p><p></p><p>Lets say I'm statting up a level 15 brute. This one is a sentient humanoid with no magical weapons. It should have an attack bonus of X. Presumably this is due to its strength score and its base attack bonus, and other intrinsic values.</p><p></p><p>Now assume I want to create a special level 15 brute of this type, except that this one has a +3 magical weapon for the players to loot after battle. I now have to make a choice.</p><p></p><p>Do I add the +3 magical weapon on without adjusting any stats? If I do, its attack bonus will be X+3. I might want this. But then again, I might not. If I do not, I need to do something to bring the attack bonus back down. Reducing X a bit will do the trick.</p><p></p><p>This may not seem like a huge deal. After all, +3 attack doesn't <em>seem</em> too big. But if the monster is a Solo Brute, that +3 might be pretty painful. Or if you're at higher levels and you're dealing with +5s, the increase over the baseline can be awfully significant.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4171973, member: 40961"] I don't think its meant to show magic weapons losing power when held by powerful individuals. I think it is a math fix. Lets say the appropriate attack bonus for a level 15 brute is X. Lets say I'm statting up a level 15 brute. This one is a sentient humanoid with no magical weapons. It should have an attack bonus of X. Presumably this is due to its strength score and its base attack bonus, and other intrinsic values. Now assume I want to create a special level 15 brute of this type, except that this one has a +3 magical weapon for the players to loot after battle. I now have to make a choice. Do I add the +3 magical weapon on without adjusting any stats? If I do, its attack bonus will be X+3. I might want this. But then again, I might not. If I do not, I need to do something to bring the attack bonus back down. Reducing X a bit will do the trick. This may not seem like a huge deal. After all, +3 attack doesn't [I]seem[/I] too big. But if the monster is a Solo Brute, that +3 might be pretty painful. Or if you're at higher levels and you're dealing with +5s, the increase over the baseline can be awfully significant. [/QUOTE]
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DMG Excerpt: Customizing Monsters
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