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DMG Excerpt: Customizing Monsters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4171992" data-attributes="member: 710"><p>Glad to see you're alive and well. (I suppose. Could be your Ghost in the Machine typing these words. But that would be all kinds of awesome)</p><p></p><p>It seems to me as if people have different definitions of what is important to describing a monster. Some are content with its statistic describing anything the creature does in the context of an encounter (e.g. any direct interaction with the PCs). Some limit it further to combat encounter, but 4E at least seems to include non-combat stuff, too. (Since all monsters have skill modifiers). But it doesn't include more.</p><p>Others also want its statistics including stuff outside of encounters. Like how it "procreates" (if diverging from the baseline), or any other part that is outside of PC/NPC interaction. That's how 3E did it. </p><p></p><p>So, the latter group now is forced to come to grips with a system that does only model PC/NPC interaction, and leaves the rest to handwaving, imagination or house-rules. While the former group can enjoy its freedom and hopefully manage to navigate the drawbacks of having to flesh out the NPC/NPC or NPC/World when it arises. </p><p></p><p>...</p><p></p><p>There is, off course, a further possibility. Maybe there are general "fall-back" rules. Maybe the rules for necrotic energy explain that creatures slain by necrotic energy attacks from undead rise as such undeads again. I don't quite believe that, but, just for the sake of it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4171992, member: 710"] Glad to see you're alive and well. (I suppose. Could be your Ghost in the Machine typing these words. But that would be all kinds of awesome) It seems to me as if people have different definitions of what is important to describing a monster. Some are content with its statistic describing anything the creature does in the context of an encounter (e.g. any direct interaction with the PCs). Some limit it further to combat encounter, but 4E at least seems to include non-combat stuff, too. (Since all monsters have skill modifiers). But it doesn't include more. Others also want its statistics including stuff outside of encounters. Like how it "procreates" (if diverging from the baseline), or any other part that is outside of PC/NPC interaction. That's how 3E did it. So, the latter group now is forced to come to grips with a system that does only model PC/NPC interaction, and leaves the rest to handwaving, imagination or house-rules. While the former group can enjoy its freedom and hopefully manage to navigate the drawbacks of having to flesh out the NPC/NPC or NPC/World when it arises. ... There is, off course, a further possibility. Maybe there are general "fall-back" rules. Maybe the rules for necrotic energy explain that creatures slain by necrotic energy attacks from undead rise as such undeads again. I don't quite believe that, but, just for the sake of it. ;) [/QUOTE]
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