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DMG excerpt: random magic item tables
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<blockquote data-quote="pming" data-source="post: 6425300" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I like that it seems they got away from the awful "liquid spell" style potions. In my campaigns I almost always had Potions being things that didn't actual require actual magical casting skills (most of the potions, anyway). Alchemists could create a 'magical' potion using regular ol' alchemy practices (e.g., no spell casting required). With 5e having a Potion of Healing available in the PHB equipment list, this only reinforces that. In fact, I've already ruled in my 5e games that a regular Potion of Healing is NOT magical...it will not detect as magic...but is common enough that most people will recognize various "distillations" of said potion.</p><p></p><p> I'm also with some of the posters above...I'd rather have the standard, tried and true magic items covered before we start delving into all the "new and unique" things. Those should come via all other sources of 5e (adventure books mostly, but compilation book, supplemental books, etc. too).</p><p></p><p> My only concern is how they are going to handle the "<em>Headband of Intellect</em>". They had better not just slap a "<em>+1 to +3 to INT</em>"...<em>just say <u>NO</u> to stat increasing!</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I can see it being something like "<em>While wearing a Headband of Intellect, the wearer has Advantage to all skill checks with regards to pure mnemonics (e.g., the PC would get Advantage to gauge the worth of a gem, but he wouldn't get Advantage to cut a gemstone into a jewel). Wizards may also, once per day, make a DC 10 + Spell Level Intelligence check (with Advantage) to not loose a spell slot of the spell they just cast</em>". Something like that...makes you "smarter" without simply giving out stat points. In fact, there should be virtually no magic items that just "add a bonus to a stat/ability". I want "you're better at..." rather than "you increase in..."...if that makes any sense.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6425300, member: 45197"] Hiya. I like that it seems they got away from the awful "liquid spell" style potions. In my campaigns I almost always had Potions being things that didn't actual require actual magical casting skills (most of the potions, anyway). Alchemists could create a 'magical' potion using regular ol' alchemy practices (e.g., no spell casting required). With 5e having a Potion of Healing available in the PHB equipment list, this only reinforces that. In fact, I've already ruled in my 5e games that a regular Potion of Healing is NOT magical...it will not detect as magic...but is common enough that most people will recognize various "distillations" of said potion. I'm also with some of the posters above...I'd rather have the standard, tried and true magic items covered before we start delving into all the "new and unique" things. Those should come via all other sources of 5e (adventure books mostly, but compilation book, supplemental books, etc. too). My only concern is how they are going to handle the "[I]Headband of Intellect[/I]". They had better not just slap a "[I]+1 to +3 to INT[/I]"...[I]just say [U]NO[/U] to stat increasing![/I] :) I can see it being something like "[I]While wearing a Headband of Intellect, the wearer has Advantage to all skill checks with regards to pure mnemonics (e.g., the PC would get Advantage to gauge the worth of a gem, but he wouldn't get Advantage to cut a gemstone into a jewel). Wizards may also, once per day, make a DC 10 + Spell Level Intelligence check (with Advantage) to not loose a spell slot of the spell they just cast[/I]". Something like that...makes you "smarter" without simply giving out stat points. In fact, there should be virtually no magic items that just "add a bonus to a stat/ability". I want "you're better at..." rather than "you increase in..."...if that makes any sense. ^_^ Paul L. Ming [/QUOTE]
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