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DMG excerpt: random magic item tables
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<blockquote data-quote="SilverfireSage" data-source="post: 6425479" data-attributes="member: 6778313"><p>Looks pretty good to me. Seems like these might be split up into a "rarity by table" sort of thing, with the increasing strength of potions and the like. I actually find it nice that they have all of the really nice permanent items up in the 90+ section, which hearkens back to how it was in AD&D as well. And I also like the better split by rarity. Too often in 3.5 you would roll for some major magic item in a beholder's lair and come up with a potion of remove paralysis and a scroll of speak with plants. Yay?</p><p>Couple things I noticed:</p><p>Ammunition has a bonus. I'm still not sure if a magic bow imparts its magic onto the ammunition that it fires, but it seems that with ammunition having its own bonus this is likely not the case. Makes taking the Tarrasque down with a magic carpet and a bow a lot more difficult doesn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>Different potion names. Potion of diminution, superior healing, and supreme healing are all new to me, and although its easy to guess what the first does, I'm wondering how the latter two will scale. </p><p>Also, Arrow of Slaying easier to roll for than Sovereign Glue? I suppose it would be easier to glue a dragon's mouth shut than to try and slay it with an arrow....</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6425479, member: 6778313"] Looks pretty good to me. Seems like these might be split up into a "rarity by table" sort of thing, with the increasing strength of potions and the like. I actually find it nice that they have all of the really nice permanent items up in the 90+ section, which hearkens back to how it was in AD&D as well. And I also like the better split by rarity. Too often in 3.5 you would roll for some major magic item in a beholder's lair and come up with a potion of remove paralysis and a scroll of speak with plants. Yay? Couple things I noticed: Ammunition has a bonus. I'm still not sure if a magic bow imparts its magic onto the ammunition that it fires, but it seems that with ammunition having its own bonus this is likely not the case. Makes taking the Tarrasque down with a magic carpet and a bow a lot more difficult doesn't it? :P Different potion names. Potion of diminution, superior healing, and supreme healing are all new to me, and although its easy to guess what the first does, I'm wondering how the latter two will scale. Also, Arrow of Slaying easier to roll for than Sovereign Glue? I suppose it would be easier to glue a dragon's mouth shut than to try and slay it with an arrow.... [/QUOTE]
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