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DMG excerpt: random magic item tables
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<blockquote data-quote="the Jester" data-source="post: 6425492" data-attributes="member: 1210"><p>I disagree, actually. If you're having random magic items, they should be truly random. IMHO, YMMV, etc.</p><p></p><p></p><p></p><p>I think that the item creation feats in 3e showed that, if the cost is low enough, pcs will build it. </p><p></p><p></p><p></p><p>Uh... well, speaking as a guy who doesn't have a magic market in my campaign, and who loves a low-magic setting, I like them fine, and I didn't really see how they commoditize magic. But then I saw that you said this a few posts later: </p><p></p><p></p><p></p><p>Not sure if you're addressing Scorpio616 specifically or making a general point, but if it's the latter, I again have to disagree. In my 5e game so far, with several pcs having reached as high as 3rd level, they've found about 4 potions, and been given I think 4 more potions of healing by an employer. So that's barely more than 1 potion per pc. I don't want them to use consumables consistently, I want them to have the option to use their consumables when they decide it's worth giving up that item.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6425492, member: 1210"] I disagree, actually. If you're having random magic items, they should be truly random. IMHO, YMMV, etc. I think that the item creation feats in 3e showed that, if the cost is low enough, pcs will build it. Uh... well, speaking as a guy who doesn't have a magic market in my campaign, and who loves a low-magic setting, I like them fine, and I didn't really see how they commoditize magic. But then I saw that you said this a few posts later: Not sure if you're addressing Scorpio616 specifically or making a general point, but if it's the latter, I again have to disagree. In my 5e game so far, with several pcs having reached as high as 3rd level, they've found about 4 potions, and been given I think 4 more potions of healing by an employer. So that's barely more than 1 potion per pc. I don't want them to use consumables consistently, I want them to have the option to use their consumables when they decide it's worth giving up that item. [/QUOTE]
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DMG excerpt: random magic item tables
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