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DMG: hard rules or just DM advice?
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<blockquote data-quote="Asisreo" data-source="post: 8047996" data-attributes="member: 7019027"><p>I strictly follow <em>all</em> rules in the core books and if I ever find myself deviating, I apologize to my players and correct myself for future games. </p><p></p><p>It's not because I believe the rules are absolutely perfect, just the opposite. My group agreed to have our campaign to also be a sort-of late playtest of the entire cycle of 5e campaigns according strictly to RAW. </p><p></p><p>I find that once you distill all of the "It <em>should</em> be this and it <em>must</em> act like this" and take things for what they are, the actual problems with the system rear their head while a good portion of the problems presented by the community self-corrects in ways that seem unsatisfying to those that'd consider themselves grognards who must anticipate everything from in front of the screen. </p><p></p><p></p><p>One such issue would be the uncanny ability to metagame that all casters on a forum somehow are able to do. Forum Wizards know exactly the stats of a Balor and exactly how to incapacitate one in one turn. In play, such a problem doesn't exist without metagaming. A wizard can try forcecaging a Balor because it sounds reasonable but the Balor may be able to escape fairly easily from it's abilities. People underestimate that in order for a wizard to be successful they must choose a correct spell from their long list of prepared spells and hope the enemy doesn't counter it easily. </p><p></p><p>It's why I've never had a problem against a high-level Tarrasque encounter with anyone that doesn't metagame. The characters are too busy thinking "How do we stop this thing quickly?" Than hoping to chip the monstrous beast away. Who knows? it might be able to use an AoE so it's best to not assume anything. </p><p></p><p>Real problems show up in combat and balancing, in my experience. Combat is often <em>way</em> too difficult compared to what the DMG suggests, even at higher levels. I don't correct if the combat shifts to be too difficult so creatures that shouldn't have been a problem become a massive problem. </p><p></p><p></p><p>This all being said, even though I'm religious about how I use the core rules, the DMG is mostly a guide anyways. I can balance an encounter to the T with it, but I still must choose the monsters, and I'm running a campaign, so I have them make sense.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8047996, member: 7019027"] I strictly follow [I]all[/I] rules in the core books and if I ever find myself deviating, I apologize to my players and correct myself for future games. It's not because I believe the rules are absolutely perfect, just the opposite. My group agreed to have our campaign to also be a sort-of late playtest of the entire cycle of 5e campaigns according strictly to RAW. I find that once you distill all of the "It [I]should[/I] be this and it [I]must[/I] act like this" and take things for what they are, the actual problems with the system rear their head while a good portion of the problems presented by the community self-corrects in ways that seem unsatisfying to those that'd consider themselves grognards who must anticipate everything from in front of the screen. One such issue would be the uncanny ability to metagame that all casters on a forum somehow are able to do. Forum Wizards know exactly the stats of a Balor and exactly how to incapacitate one in one turn. In play, such a problem doesn't exist without metagaming. A wizard can try forcecaging a Balor because it sounds reasonable but the Balor may be able to escape fairly easily from it's abilities. People underestimate that in order for a wizard to be successful they must choose a correct spell from their long list of prepared spells and hope the enemy doesn't counter it easily. It's why I've never had a problem against a high-level Tarrasque encounter with anyone that doesn't metagame. The characters are too busy thinking "How do we stop this thing quickly?" Than hoping to chip the monstrous beast away. Who knows? it might be able to use an AoE so it's best to not assume anything. Real problems show up in combat and balancing, in my experience. Combat is often [I]way[/I] too difficult compared to what the DMG suggests, even at higher levels. I don't correct if the combat shifts to be too difficult so creatures that shouldn't have been a problem become a massive problem. This all being said, even though I'm religious about how I use the core rules, the DMG is mostly a guide anyways. I can balance an encounter to the T with it, but I still must choose the monsters, and I'm running a campaign, so I have them make sense. [/QUOTE]
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