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DMG II -- In my hands . . .
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<blockquote data-quote="Silveras" data-source="post: 2323636" data-attributes="member: 6271"><p>Much like Swarms, Mobs are treated as a single creature of 30 HD. Reducing the *Mob* to 0 hp breaks it up. In the aftermath, there are rules to determine what happened to any specific creature whose condition you care about. </p><p></p><p>The standard is 30% are killed and 30% are at 0 hp, if the damage used to break it up was Lethal damage. If only NonLethal damage was inflicted, no one is dead, just unconscious. </p><p></p><p>All Mobs of the same type have the same HD. The example notes that a Mob of Human Commoners would use 30d8 for hit points, not 30d4. A Mob of Bugbears and a Mob of Kobolds would each have 30d8 as well. The abilities of individuals are subsumed into the whole of the Mob. Special attacks that are part of the creature's normal attacks continue to function, but any special qualities that require an action to use are lost. Gaze attacks are continuous, and function normally, but the Mob's 30 HD sets the save DC. </p><p></p><p>Mobs are more vulnerable to area attacks, and take extra damage from them. Spells that affect a few individuals use the negative level mechanic: each creature incapacitation, killed, neutralized, or whatever imposes 2 negative levels on the Mob. As they are not from negative energy, most of the usual defenses do not apply. When the Mob's negative levels reach its Hit Dice, it breaks up. </p><p></p><p>Because individual Kobolds are weaker than individual Bugbears, area attacks that neutralize creatures will break up a Mob of Kobolds faster than a Mob of Bugbears because more Kobolds will fall to the same attack. </p><p></p><p>Like swarms, larger Mobs are represented as multiple "normal" Mobs.</p></blockquote><p></p>
[QUOTE="Silveras, post: 2323636, member: 6271"] Much like Swarms, Mobs are treated as a single creature of 30 HD. Reducing the *Mob* to 0 hp breaks it up. In the aftermath, there are rules to determine what happened to any specific creature whose condition you care about. The standard is 30% are killed and 30% are at 0 hp, if the damage used to break it up was Lethal damage. If only NonLethal damage was inflicted, no one is dead, just unconscious. All Mobs of the same type have the same HD. The example notes that a Mob of Human Commoners would use 30d8 for hit points, not 30d4. A Mob of Bugbears and a Mob of Kobolds would each have 30d8 as well. The abilities of individuals are subsumed into the whole of the Mob. Special attacks that are part of the creature's normal attacks continue to function, but any special qualities that require an action to use are lost. Gaze attacks are continuous, and function normally, but the Mob's 30 HD sets the save DC. Mobs are more vulnerable to area attacks, and take extra damage from them. Spells that affect a few individuals use the negative level mechanic: each creature incapacitation, killed, neutralized, or whatever imposes 2 negative levels on the Mob. As they are not from negative energy, most of the usual defenses do not apply. When the Mob's negative levels reach its Hit Dice, it breaks up. Because individual Kobolds are weaker than individual Bugbears, area attacks that neutralize creatures will break up a Mob of Kobolds faster than a Mob of Bugbears because more Kobolds will fall to the same attack. Like swarms, larger Mobs are represented as multiple "normal" Mobs. [/QUOTE]
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