Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
DMG II -- In my hands . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laman Stahros" data-source="post: 2325749" data-attributes="member: 20412"><p>Your wish, my command.</p><p> </p><p>Introduction</p><p><strong>Chapter 1: Running a Game..........5</strong></p><p>Your Job as DM</p><p>.....The Big Question</p><p>.....Secondary Priorities</p><p>Play Styles</p><p>.....Know Your Players</p><p>.....Postgame Analysis</p><p>.....Player Traits and Incentives</p><p>.....Your DMing Style</p><p>.....Balancing Differing Tastes</p><p>.....Ground Rules</p><p>At the Table</p><p>.....Communication is Key</p><p>.....Paying Attention</p><p>.....Keep it Moving</p><p>Away from the Table</p><p>.....Prioritizing</p><p>.....Improvisational Aids</p><p>Troubleshooting</p><p>.....Communication</p><p>.....Mediation</p><p>.....Selfishness</p><p> </p><p><strong>Chapter 2: Adventures..........37</strong></p><p>Adventure Pacing</p><p>Using Published Adventures</p><p>.....Usable Material</p><p>.....Linking a Published Adventure</p><p>.....Simple Fixes</p><p>.....A Change of Direction</p><p>Traps</p><p>Archetypal Locations</p><p>.....Battle in the Sky</p><p>.....Burning Building</p><p>.....Evil Crypt</p><p>.....Flooding Dungeon</p><p>.....Ice Bridge</p><p>.....Lava</p><p>.....Restrictive Tunnels</p><p>.....Treetop Village</p><p>Special Encounters</p><p>.....The Chase</p><p>.....Crowds</p><p>.....Mobs</p><p>Miniatures and Encounter Building</p><p>.....Warbands as Roleplaying Encounters</p><p>.....Alignment Based Encounters</p><p>.....Using Terrain</p><p>.....Making it Fair</p><p>Battle Grid Terrain</p><p>More Encounter Tables</p><p>.....Sample Treasure Hordes</p><p> </p><p><strong>Chapter 3: The Campaign..........73</strong></p><p>Beginning and Ending a Campaign</p><p>.....Your Players</p><p>.....Campaign Structure</p><p>.....Campaign Concept</p><p>.....Campaign Closure</p><p>.....Starting Level</p><p>.....Race and Class Requirements</p><p>.....Modified Alignments</p><p>.....House Rules or Expanded Rules</p><p>.....The Pregame</p><p>Medieval Society</p><p>.....Buried Glories, Recent Dangers</p><p>.....Monarchs</p><p>.....Lords</p><p>.....Knights and Footmen</p><p>.....The Monarch's Court</p><p>.....Villages and Villeins</p><p>Towns and Cities</p><p>.....50 Rumors and Hooks</p><p>People at Work</p><p>.....Mercantile Guilds and Occupations</p><p>.....Nonmercatile Guilds</p><p>.....Other City Dwellers</p><p>Establishments</p><p>.....Inns</p><p>.....Eating Halls</p><p>.....Taverns</p><p>.....Shops</p><p>.....100 Instant NPC Agendas</p><p>Laws and Punishment</p><p>.....Law Rank</p><p>.....Administration of Justice</p><p>.....Writs of Outlawry</p><p>.....Trial and Sentence</p><p>.....Other Forms of Government</p><p>Building a City</p><p>.....Geography is Destiny</p><p>.....How Big is the City?</p><p>.....The City's Buildings</p><p>.....How Many Buildings?</p><p>.....Fill in the Details</p><p>Magic Events</p><p>.....Elements of a Magic Event</p><p>.....The Active Event</p><p>.....Stopping the Event</p><p>Example Magic Events</p><p> </p><p><strong>Chapter 4: Saltmarsh..........119</strong></p><p>About Saltmarsh</p><p>Notable NPCs</p><p>.....Town Councilors</p><p>.....City Watch and Militia</p><p>.....Guild Leaders</p><p>.....Religious Leaders</p><p>.....Other Notable Citizens</p><p>Life in Saltmarsh</p><p>Exploring Saltmarsh</p><p> </p><p><strong>Chapter 5: Nonplayer Characters..........153</strong></p><p>Contacts</p><p>.....Gaining a Contact</p><p>.....Uses for Contacts</p><p>Hirelings</p><p>.....Adventurers</p><p>.....Specialists</p><p>.....Sample Specialist Prices</p><p>Unique Abilities</p><p>.....Unique Ability Descriptions</p><p>Sample Complex NPCs</p><p>.....Reading the Statistics Block</p><p> </p><p><strong>Chapter 6: Characters..........175</strong></p><p>Students and Masters</p><p>.....Apprenticeship</p><p>.....Mentorship</p><p>Running a Business</p><p>Teamwork Benefits</p><p>.....What is a Teamwork Benefit?</p><p>.....The Team Roster</p><p>.....Teamwork Benefit Descriptions</p><p>.....Acquiring a Companion Spirit</p><p>.....General Characteristics</p><p>.....Specific Characteristics</p><p>Designing Prestige Classes</p><p>.....The DM's Role</p><p>.....The Players' Role</p><p>.....Why Create a Prestige Class?</p><p>.....Prestige Class or Standard Class?</p><p>.....Naming and Core Concept</p><p>.....Designing Requirements</p><p>.....Basic Features of Prestige Classes</p><p>.....Designing Abilities</p><p>.....Costs and Balancing</p><p>PC Orginizations</p><p>.....Campaign Benefits</p><p>.....Constructing a PC Orginization</p><p>Order of Ancient Mysteries</p><p>The Shining Crusade</p><p>Red Knives Thieves' Gang</p><p>Guilds</p><p> </p><p><strong>Chapter 7: Magic Items..........229</strong></p><p>Magic Item Signature Traits</p><p>.....Signature Trait Descriptions</p><p>.....Learning a Signature Trait</p><p>.....Applying a Signature Trait</p><p>.....Identifying A Signature Trait</p><p>.....Assigning a Signature Trait</p><p>Bonded Magic Items</p><p>.....Creating a Bond</p><p>.....Bonding Rituals</p><p>.....Bonding Ritual Descriptions</p><p>Magical Locations as Treasure</p><p>.....Placing Magical Locations</p><p>.....Nature of Magical Locations</p><p>.....Magical Location Descriptions</p><p>Armor Special Abilities</p><p>.....Synergy Abilities</p><p>.....Magic Armor and Shield Special Ability Descriptions</p><p>Weapon Special Abilities</p><p>.....Synergy Abilities</p><p>.....Weapon Special Ability Descriptions</p><p>Specific Weapons</p><p>Rings</p><p>Rods</p><p>Wondrous Items</p><p>Weapon and Armor Templates</p><p>.....Template Features</p><p>.....Crafting a Templated Item</p><p>.....Finding a Templated Item</p><p>Feycraft Template</p><p>Fireshaped Template</p><p>Githcraft Template</p><p>Gloryborn Template</p><p>Hellforged Template</p><p>Pitspawned Template</p><p>Soulforged Template</p><p>Artifacts in Your Campaign</p><p>.....Reasons to Introduce Artifacts</p><p>.....Minor Artifacts</p><p>.....Major Artifacts</p><p>.....Removing Artifacts</p><p>.....Destroying Artifacts</p><p> </p><p><strong>Index..........285</strong></p></blockquote><p></p>
[QUOTE="Laman Stahros, post: 2325749, member: 20412"] Your wish, my command. Introduction [b]Chapter 1: Running a Game..........5[/b] Your Job as DM .....The Big Question .....Secondary Priorities Play Styles .....Know Your Players .....Postgame Analysis .....Player Traits and Incentives .....Your DMing Style .....Balancing Differing Tastes .....Ground Rules At the Table .....Communication is Key .....Paying Attention .....Keep it Moving Away from the Table .....Prioritizing .....Improvisational Aids Troubleshooting .....Communication .....Mediation .....Selfishness [b]Chapter 2: Adventures..........37[/b] Adventure Pacing Using Published Adventures .....Usable Material .....Linking a Published Adventure .....Simple Fixes .....A Change of Direction Traps Archetypal Locations .....Battle in the Sky .....Burning Building .....Evil Crypt .....Flooding Dungeon .....Ice Bridge .....Lava .....Restrictive Tunnels .....Treetop Village Special Encounters .....The Chase .....Crowds .....Mobs Miniatures and Encounter Building .....Warbands as Roleplaying Encounters .....Alignment Based Encounters .....Using Terrain .....Making it Fair Battle Grid Terrain More Encounter Tables .....Sample Treasure Hordes [b]Chapter 3: The Campaign..........73[/b] Beginning and Ending a Campaign .....Your Players .....Campaign Structure .....Campaign Concept .....Campaign Closure .....Starting Level .....Race and Class Requirements .....Modified Alignments .....House Rules or Expanded Rules .....The Pregame Medieval Society .....Buried Glories, Recent Dangers .....Monarchs .....Lords .....Knights and Footmen .....The Monarch's Court .....Villages and Villeins Towns and Cities .....50 Rumors and Hooks People at Work .....Mercantile Guilds and Occupations .....Nonmercatile Guilds .....Other City Dwellers Establishments .....Inns .....Eating Halls .....Taverns .....Shops .....100 Instant NPC Agendas Laws and Punishment .....Law Rank .....Administration of Justice .....Writs of Outlawry .....Trial and Sentence .....Other Forms of Government Building a City .....Geography is Destiny .....How Big is the City? .....The City's Buildings .....How Many Buildings? .....Fill in the Details Magic Events .....Elements of a Magic Event .....The Active Event .....Stopping the Event Example Magic Events [b]Chapter 4: Saltmarsh..........119[/b] About Saltmarsh Notable NPCs .....Town Councilors .....City Watch and Militia .....Guild Leaders .....Religious Leaders .....Other Notable Citizens Life in Saltmarsh Exploring Saltmarsh [b]Chapter 5: Nonplayer Characters..........153[/b] Contacts .....Gaining a Contact .....Uses for Contacts Hirelings .....Adventurers .....Specialists .....Sample Specialist Prices Unique Abilities .....Unique Ability Descriptions Sample Complex NPCs .....Reading the Statistics Block [b]Chapter 6: Characters..........175[/b] Students and Masters .....Apprenticeship .....Mentorship Running a Business Teamwork Benefits .....What is a Teamwork Benefit? .....The Team Roster .....Teamwork Benefit Descriptions .....Acquiring a Companion Spirit .....General Characteristics .....Specific Characteristics Designing Prestige Classes .....The DM's Role .....The Players' Role .....Why Create a Prestige Class? .....Prestige Class or Standard Class? .....Naming and Core Concept .....Designing Requirements .....Basic Features of Prestige Classes .....Designing Abilities .....Costs and Balancing PC Orginizations .....Campaign Benefits .....Constructing a PC Orginization Order of Ancient Mysteries The Shining Crusade Red Knives Thieves' Gang Guilds [b]Chapter 7: Magic Items..........229[/b] Magic Item Signature Traits .....Signature Trait Descriptions .....Learning a Signature Trait .....Applying a Signature Trait .....Identifying A Signature Trait .....Assigning a Signature Trait Bonded Magic Items .....Creating a Bond .....Bonding Rituals .....Bonding Ritual Descriptions Magical Locations as Treasure .....Placing Magical Locations .....Nature of Magical Locations .....Magical Location Descriptions Armor Special Abilities .....Synergy Abilities .....Magic Armor and Shield Special Ability Descriptions Weapon Special Abilities .....Synergy Abilities .....Weapon Special Ability Descriptions Specific Weapons Rings Rods Wondrous Items Weapon and Armor Templates .....Template Features .....Crafting a Templated Item .....Finding a Templated Item Feycraft Template Fireshaped Template Githcraft Template Gloryborn Template Hellforged Template Pitspawned Template Soulforged Template Artifacts in Your Campaign .....Reasons to Introduce Artifacts .....Minor Artifacts .....Major Artifacts .....Removing Artifacts .....Destroying Artifacts [b]Index..........285[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DMG II -- In my hands . . .
Top