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DMG II -- In my hands . . .
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<blockquote data-quote="Felon" data-source="post: 2333305" data-attributes="member: 8158"><p>You mean the "mindset" of being right? One peasant punch <strong>is</strong> one peasant punch. Thirty peasant punches should wash over the demon like so many raindrops. A hezrou or balor shouldn't be scratched. A pit fiend should be able to walk boldy into a mob of humans.</p><p></p><p></p><p></p><p>Right, I think mobs are a great way to represent large groups of foes that wouldn't otherwise be feasible (why weren't these rules in Heroes of Battle???). But this business where mobs hit automatically hit for a truckload of damage, and are basically unmeleeable is definitely on the lame side of things.</p><p></p><p>I'm still waiting on my DMG II, but I'll likely house-rule that the mob makes a random number of attack rolls against anyone it engulfs. </p><p></p><p></p><p></p><p>OK, that would answer the question I asked a page or two ago, but just to be clear, are you actually paraphrasing the rules in the DMG II, or are you just making your own determination on what constitutes a mob?</p><p></p><p></p><p></p><p>Right, because D&D is about combat that makes sense, particularly in regards to one person taking on groups of less-experienced foes, right? Few creatures "stand still" to get cleaved. The Cleave and Great Cleave feats are specifically designed to make a warrior effective against multiple opponents. What "makes sense" is for those feats to be especially useful against a mob. </p><p></p><p></p><p></p><p>D&D is not a reality simulation. One guy with a sword is generally not that effective against anything in the real world. Two relatively unskilled people can gang up and kill an experienced figher. Or for that matter, one unskilled guy with a crossbow can kill the experienced swordsman. And taking a 10-ton firebreathing dragon? Forget it little meat puppet! </p><p></p><p>So, clearly, reality is a pretty lousy position to argue from. In D&D, a high-level barbarian is a tornado of destruction, a real force to be reckoned with. A badass mookslayer.</p></blockquote><p></p>
[QUOTE="Felon, post: 2333305, member: 8158"] You mean the "mindset" of being right? One peasant punch [B]is[/B] one peasant punch. Thirty peasant punches should wash over the demon like so many raindrops. A hezrou or balor shouldn't be scratched. A pit fiend should be able to walk boldy into a mob of humans. Right, I think mobs are a great way to represent large groups of foes that wouldn't otherwise be feasible (why weren't these rules in Heroes of Battle???). But this business where mobs hit automatically hit for a truckload of damage, and are basically unmeleeable is definitely on the lame side of things. I'm still waiting on my DMG II, but I'll likely house-rule that the mob makes a random number of attack rolls against anyone it engulfs. OK, that would answer the question I asked a page or two ago, but just to be clear, are you actually paraphrasing the rules in the DMG II, or are you just making your own determination on what constitutes a mob? Right, because D&D is about combat that makes sense, particularly in regards to one person taking on groups of less-experienced foes, right? Few creatures "stand still" to get cleaved. The Cleave and Great Cleave feats are specifically designed to make a warrior effective against multiple opponents. What "makes sense" is for those feats to be especially useful against a mob. D&D is not a reality simulation. One guy with a sword is generally not that effective against anything in the real world. Two relatively unskilled people can gang up and kill an experienced figher. Or for that matter, one unskilled guy with a crossbow can kill the experienced swordsman. And taking a 10-ton firebreathing dragon? Forget it little meat puppet! So, clearly, reality is a pretty lousy position to argue from. In D&D, a high-level barbarian is a tornado of destruction, a real force to be reckoned with. A badass mookslayer. [/QUOTE]
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