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DMG II -- In my hands . . .
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2336337" data-attributes="member: 3146"><p>A few comments based on what I've heard about the mob rules so far:</p><p></p><p>It reminds me of nothing so much as the knights of the dinner table pack of doom storyline. If you get enough dogs together, they can use the pack rules and then they overwhelm everything. The mob template sounds pretty much like the hackmaster pack rules that are referred to there.</p><p></p><p>And: Mechanically, it makes no sense that great cleave, combat reflexes, and whirlwind attack--the feats designed for fighting large groups of weak opponents--suddenly become useless and Power Attack--the feat most useful for single combat--becomes effective against large hordes of weak foes. That's exactly backwards from the ordinary D&D rules where great cleave, etc. are useful for fighting hordes of foes but Power Attack just results in even more overkill than usual. Talk about a disconnect. Against single targets, fighter A is good. Against four to twenty nine (or however many), fighter B's skills are good. But as soon as you hit 30 enemies (as long as they're sufficiently riled up), fighter B's skills become useless and fighter A's skills return to prominence. That doesn't sound like good design to me.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2336337, member: 3146"] A few comments based on what I've heard about the mob rules so far: It reminds me of nothing so much as the knights of the dinner table pack of doom storyline. If you get enough dogs together, they can use the pack rules and then they overwhelm everything. The mob template sounds pretty much like the hackmaster pack rules that are referred to there. And: Mechanically, it makes no sense that great cleave, combat reflexes, and whirlwind attack--the feats designed for fighting large groups of weak opponents--suddenly become useless and Power Attack--the feat most useful for single combat--becomes effective against large hordes of weak foes. That's exactly backwards from the ordinary D&D rules where great cleave, etc. are useful for fighting hordes of foes but Power Attack just results in even more overkill than usual. Talk about a disconnect. Against single targets, fighter A is good. Against four to twenty nine (or however many), fighter B's skills are good. But as soon as you hit 30 enemies (as long as they're sufficiently riled up), fighter B's skills become useless and fighter A's skills return to prominence. That doesn't sound like good design to me. [/QUOTE]
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